Essays about: "Games Workshop"
Showing result 11 - 15 of 15 essays containing the words Games Workshop.
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11. The effects of intrinsic motivation, extrinsic motivation and toolkits onuser participation in User-generated content for video games: : A quantitative study of product development in online communities
University essay from Umeå universitet/FöretagsekonomiAbstract : In this thesis we will discuss the subject of user participation in the development process of products, specifically video games, through a concept called User-generated content. Product development demands speed and flexibility in the development process and it has been suggested that managers should revise the process of product development to become more flexible and integrate the consumer in increasingly more steps of the process. READ MORE
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12. Representations of Gender in Fantasy Miniature Wargames
University essay from Institutionen för kultur och lärandeAbstract : In this essay I will investigate the representations of gender in the unexplored field of fantasy miniature wargames. Focusing on a few publications by the largest producers of these games, namely Games Workshop, Privateer Press and Wyrd Miniatures, I intend to shed light on the views of gender that permeate their productions. READ MORE
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13. Supporting Interaction Designers through the Accomplishment Support Tool: IxD Companion
University essay from Malmö högskola/Fakulteten för kultur och samhälle (KS)Abstract : This thesis paper addresses a problem of motivation that interaction designers experience when managing multiple design processes while keeping track of many design considerations. Once this issue is described at length, the paper focuses towards a possible solution in the form of a hybrid between creativity and productivity support tools: an accomplishment support tool. READ MORE
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14. Designing for Engagement: Using indirect manipulation to support form exploration in 3D modeling
University essay from Malmö högskola/Fakulteten för kultur och samhälle (KS)Abstract : This thesis aims to study the design possibilities for supporting explorative form-finding in 3D modeling applications. For today’s many design professions, 3D forms are achieved partly in engagement with digital environments. READ MORE
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15. Investigating the possible role and usefulness of video capture virtual reality in motor impairment rehabilitation
University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikationAbstract : Context: Researchers in serious games area and professionals in stroke rehabilitation, working collaboratively in explorative interdisciplinary research studies in order to develop usable and effective applications. In this context, physiotherapists and occupational therapy are important elements of stroke rehabilitation. READ MORE