Essays about: "Games programming"
Showing result 1 - 5 of 73 essays containing the words Games programming.
-
1. A Language for Board Games – Development of an Embedded Domain-Specific Language for Describing Board Games
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : In recent years board games have increasingly found themselves in the digital medium. One way to enable easier creation of digital board games is to create a domainspecific language (DSL) for that purpose. This thesis details the process of developing an embedded DSL for describing board games with Haskell as its host language. READ MORE
-
2. Leveling Up the Playing Field: Exploring the Strengths and Weaknesses of AI-Generated Content in Game Development
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : The development of video games is a long and expensive process, and it is not uncommon for studios to require their workers to work overtime to meet deadlines, resulting in stressful work environments and reduced worker performance. Recent advancements in artificial intelligence (AI) research have people excited that perhaps this might change. READ MORE
-
3. Easing the transition from block-based programming in education : Comparing two ways of transitioning from block-based to text-based programming and an alternative way to solve the transition problem
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Many learners find the transition from block-based programming to text-based programming difficult. Consequently, research has investigated how block-based languages support learners when making the transition to text-based programming. READ MORE
-
4. Developing a Roguelike Deckbuilding Design Tool with Slay the Spire Modding API
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Dream Quest(2014) introduced the Roguelike deckbuilder as a game genre. The genre later became popular with the help of Slay the Spire in 2017. As the genre is still fairly new, there are not a lot of tools for designing games of said genre. READ MORE
-
5. A Hypnotic Digital Artefact
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This essay investigates what may constitute a hypnotic digital artefact from a design standpoint. This essay is meant to help designers who want to create hypnotic digital artefacts in the shape of a game, or researchers who wants to further this field. READ MORE