Advanced search

Showing result 1 - 5 of 46 essays matching the above criteria.

  1. 1. Sentimental Analysis of CyberbullyingTweets with SVM Technique

    University essay from

    Author : Hrushikesh Thanikonda; Kavya Sree Koneti; [2023]
    Keywords : Cyberbullying tweets; Dataset; Data preprocessing; Machine Learning; Supervised Learning; Support Vector Machine; Validation.;

    Abstract : Background: Cyberbullying involves the use of digital technologies to harass, humiliate, or threaten individuals or groups. This form of bullying can occur on various platforms such as social media, messaging apps, gaming platforms, and mobile phones. With the outbreak of covid-19, there was a drastic increase in utilization of social media. READ MORE

  2. 2. Virtually Immersed in Language: a DTI Study on Rapid Neural Plasticity and Virtual Learning Environments in L2 acquisition

    University essay from Lunds universitet/Institutionen för psykologi

    Author : Inari Tuulia Kuusela; [2023]
    Keywords : language learning; diffusion tensor imaging; fractional anisotropy; virtual reality; virtual environment; Social Sciences;

    Abstract : Objective Second language learning continues to be a field of growing interest both in academia and everyday life. As such, a more comprehensive understanding of the best learning methods remains an important area of focus. READ MORE

  3. 3. Vocabulary development within an informal environment : Ordförrådsutveckling i en informell miljö

    University essay from Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Author : Felix Wilke; [2023]
    Keywords : Vocabulary acquisition; Extramural activities; Extramural English; Vocabulary; EFL; Vocabulary learning; L2; YELL;

    Abstract : This paper investigates the informal environment that pupils ages 3-12 are a part of while they are not in school and how extramural tools aid their vocabulary learning. According to Sundqvist and Wikström (2016) children today are growing up in a world of digital development and advancement and at the same time being a part of it. READ MORE

  4. 4. Video Games' Effect on Language Learning Motivation

    University essay from Malmö universitet/Institutionen för samhälle, kultur och identitet (SKI); Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Dorothea Richtoff; Gabriel Persson; [2022]
    Keywords : motivation; video games; EFL; language learning; extracurricular; extramural; foreign language acquisition;

    Abstract : While online activity is increasing among young Swedish students, motivation to learn English in school is decreasing (Skolverket, 2011). While many studies confirm the positive effect that leisure gaming can have on language acquisition (Atma, Azmi & Hassan, 2020; Ferdig & Pytash, 2014; Li, 2020; Rudis & Poštić, 2017), how students’ motivation is affected is far less researched. READ MORE

  5. 5. Socialization and linguistic confidence development in ESL learners through MMORPGs

    University essay from Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Author : Linda Andersson; Sabirin Hussein Mohamed; [2022]
    Keywords : MMORPS; Socialication skills; linguistic confidence; motivation; gamer interaction; ESL; EFL;

    Abstract : Gaming is an activity that many second language students engage in during their free time, however, games are for more than just playtime. The aim of this literature study is to analyse in what way MMORPGs can have a positive impact on ESL and EFL learners' confidence in using English as well as help develop socialization skills. READ MORE