Essays about: "Gaming and language"
Showing result 21 - 25 of 46 essays containing the words Gaming and language.
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21. Adding Personality to Fantasy Creatures : Using animal motion references
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Fantasy creatures are an essential part of many games, but while there are several studies focusing on body language and how expressive gaming companions may enhance the player’s experience, creatures and animals are rarely the focal points. Personality is closely related to believability, which is what most game developers work towards hence believability may improve the gaming experience. READ MORE
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22. Extra-Mural Activities and Their Effect on Second Language Development : A Comparative Study of Upper Secondary Swedish L1 Gamers and Non-Gamers
University essay from Lunds universitet/Allmän språkvetenskapAbstract : Today, English is the most studied second language, being used in academia, international relations, social forums and mainstream entertainment, resulting in English becoming a common topic of research in the study of second language acquisition. One particularly interesting form of entertainment is the hobby of online digital gaming as English has become the de facto language used in absence of a shared native language among players. READ MORE
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23. Listening comprehension : Digital technology and its effect on the L2 learner’s listening comprehension.
University essay from Umeå universitet/Institutionen för naturvetenskapernas och matematikens didaktikAbstract : The rapid development of new technologies and how these are affecting school age children is in this day and age an area of growing importance. In the context of second language (L2) acquisition, it has been noted that spare time activities of a digital nature impact those pupils who spend more time on activities such as online gaming in the target language than average (Sundqvist 2019, 95-103). READ MORE
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24. Learning by Gaming : Investigating the Influence of Playing Video Games on Vocabulary Level among Swedish ESL Learners
University essay from Högskolan i Gävle/EngelskaAbstract : The video game industry is one of the fastest growing markets in the world today. The fact that playing video games has become such a popular recreational activity among youths and adolescents has created a need for research investigating the effects of video game playing. READ MORE
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25. You are soooo cuteee!!!! : A critical discourse analysis of gender ideologies among YouTube comments
University essay from Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)Abstract : This essay examines YouTube comments to videos with male and female streaming players of the online game League of Legends. The research carries out a critical discourse analysis with the aim to find gender relevant language in order to analyze ideologies about gender stereotypes among viewers of streamers. READ MORE