Essays about: "Gaming industry"
Showing result 11 - 15 of 110 essays containing the words Gaming industry.
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11. Designing for All Gamers
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : In recent years, playing games has become a popular activity for everything from socialising purposes to educating purposes, with billions of players worldwide. However, being able to play games is not evident for people with disabilities. The gaming industry is excluding masses of people by not creating enough accessible games. READ MORE
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12. Representing video game style with procedurally generated content : How wave function collapse can be used to represent style in video games
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : As the video gaming industry continues to grow, developers face increasing pressure to produce innovative content swiftly and cost-effectively. Procedural Content Generation (PCG), the use of algorithms to automate content creation, offers a solution to this problem. READ MORE
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13. Get in the Game : A study on social media marketing activities to achieve market access and enhance mainstream adoption of blockchain gaming
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Gaming is booming, and over the past few years, blockchain games have found their way into this market. These games operate in a highly competitive environment, where marketing is vitally important for their success. READ MORE
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14. The impact of integrating Artificial Intelligence into the video games industry. : A case study.
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Artificial Intelligence (AI) possesses the potential to profoundly reshape numerous established industries, including the video games industry. This transformative potential arises from algorithms that operate not only on a technical level, but also on a creative and artistic level, particularly with the advent of generative AI. READ MORE
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15. Defining a new Game Genre : Ontological approach to identify and define a new genre of games
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This thesis investigates the genre classification of Vampire Survivors-like games, focusing on "Vampire Survivors" by Poncle (2021, poncle). The objective is to define their genre and explore the possibility of a new genre creation. READ MORE