Essays about: "God games"

Showing result 1 - 5 of 10 essays containing the words God games.

  1. 1. Epicness through level design : A God of War case study

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : David Petersen; [2023]
    Keywords : Level design; epic; game analysis;

    Abstract : Epic poems originate from Ancient Greece with the most well-known one being the Odyssey by Homer. Today other forms of media than just poems are considered epic. Video games have the possibility of both being incredibly detailed as the epic modern novel and being a spectacle as seen on epic cinema. READ MORE

  2. 2. 3D avatar synthesis

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Flavia Garcia Vazquez; [2021]
    Keywords : Generative Adversarial Network; Texture; Shape; 3D Morphable Model.; Generativt kontroversiellt nätverk; struktur; form; 3D-morphable-läge.;

    Abstract : The steep growth of video-games is demanding a higher amount of characters in the games. The process of generating characters is very expensive and time consuming. Consequently, this process doesn’t cover the current demands and could be optimized by developing a generative model able to synthesize high- quality 3D avatar faces within minutes. READ MORE

  3. 3. Volitional Vanity : A study on the players of Path of Exile and their premium purchases

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Mauricio Singh Martinez; Sini Tang; [2021]
    Keywords : game design; microtransactions; path of exile; theory of consumption; cosmetic items; vanity items;

    Abstract : This bachelor’s thesis presents a study mainly focused on players’ motivations of purchasing cosmetics items in Path of Exile, a free-to-play, action role-playing game. A “Theory of Consumption” is used in this paper as the theoretical framework. READ MORE

  4. 4. Distributed Optimization Through Deep Reinforcement Learning

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Mikaela Funkquist; Minghua Lu; [2020]
    Keywords : Reinforcement learning; Q-learning; Deep Q-learning; Artificial neural networks; robots; warehouse; agent;

    Abstract : Reinforcement learning methods allows self-learningagents to play video- and board games autonomously. Thisproject aims to study the efficiency of the reinforcement learningalgorithms Q-learning and deep Q-learning for dynamical multi-agent problems. The goal is to train robots to optimally navigatethrough a warehouse without colliding. READ MORE

  5. 5. Measuring the noticing of an unexpected event in Magical Garden with a Teachable Agent using Eye-Tracking

    University essay from Lunds universitet/Kognitionsvetenskap

    Author : Ludvig Londos; [2015]
    Keywords : Magical Garden; Educational games; Eye-Tracking; Teachable Agents; Noticing; Number sense; Science General;

    Abstract : Scientific views on what children are capable of have been revised through history again and again, usually when new methods of studying children’s capabilities are presented. What has often been concluded is that children are capable of more than what was previously thought. READ MORE