Essays about: "Hårdvaruacceleration."

Showing result 1 - 5 of 7 essays containing the word Hårdvaruacceleration..

  1. 1. Recording Rendering API Commands for Instant Replay : A Runtime Overhead Comparison to Real-Time Video Encoding

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Marcus Holmberg; [2020]
    Keywords : Instant Replay; Command Recording; Real-time Rendering; Real-time Video Encoding; Återspelning; Kommandoinspelning; Realtidsrendering; Videokodning i Realtid;

    Abstract : Background. Instant replay allows an application to highlight events without exporting a video of the whole session. Hardware-accelerated video encoding allows replay footage to be encoded in real-time with less to no impact on the runtime performance of the actual simulation in the application. READ MORE

  2. 2. Hardware Acceleration in the Context of Motion Control for Autonomous Systems

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Jelin Leslin; [2020]
    Keywords : Hardware acceleration; Computation offloading; State estimation filter; Autonomous systems; FPGA; GPU.; Hårdvaruacceleration; beräkningsavlastning; tillståndsskattningsfilter; autonoma system; FPGA; GPU.;

    Abstract : State estimation filters are computationally intensive blocks used to calculate uncertain/unknown state values from noisy/not available sensor inputs in any autonomous systems. The inputs to the actuators depend on these filter’s output and thus the scheduling of filter has to be at very small time intervals. READ MORE

  3. 3. A Data Sorting Hardware Accelerator on FPGA

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Boyan Liu; [2020]
    Keywords : Data Sorting; Hardware Accelerator Algorithm; Block Circuit; FPGA;

    Abstract : In recent years, with the rise of the application of big data, efficiency has become more important for data processing, and simple sorting methods require higher stability and efficiency in large-scale scenarios. This thesis explores topics related to hardware acceleration for data sorting networks of massive input resource or data stream, which leads to our three different design approaches: running the whole data processing fully on the software side (sorting and merging on PC), a combination of PC side and field- programmable gate arrays (FPGA) platform (hardware sorting with software merging), and fully hardware side (sorting and merging on FPGA). READ MORE

  4. 4. Performance and Perceived Realism in Rasterized 3D Sound Propagation for Interactive Virtual Environments

    University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknik; Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Author : Karl Hansson; Mikael Hernvall; [2019]
    Keywords : psychoacoustics; rasterization; hardware-acceleration; psykoakustik; rasterisering; hårdvaruacceleration;

    Abstract : Background. 3D sound propagation is important for immersion and realism in interactive and dynamic virtual environments. However, this is difficult to model in a physically accurate manner under real-time constraints. READ MORE

  5. 5. A Scala DSL for Rust code generation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Klas Segeljakt; [2018]
    Keywords : Continuous Deep Analytics; Domain Specific Langauges; Code Generation; Rust; Scala; Kontinuerlig Djup Analys; Domänspeficika Språk; Kodgenerering; Rust; Scala;

    Abstract : Continuous Deep Analytics (CDA) is a new form of analytics with performance requirements exceeding what the current generation of distributed systems can offer. This thesis is part of a five year project in collaboration between RISE SICS and KTH to develop a next generation distributed system capable of CDA. READ MORE