Essays about: "HLSL"

Found 4 essays containing the word HLSL.

  1. 1. A dynamic method for rendering overlay on live video : With motion detection and masking using DirectX 11 and HLSL

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Andreas Möller; [2018]
    Keywords : overlay; rendering; DirectX11; motion maskin; motion detection; HLSL; pixel manipulation;

    Abstract : The digitalization leads to that many physical solutions are replaced by digital once. Especially in the surveillance and security business have humans been replaced by cameras which are monitored from a remote location. READ MORE

  2. 2. Dynamic real-time scene voxelization and an application for large scale scenes

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolan

    Author : Andreas Valter; [2015]
    Keywords : Voxelization; GPU; ACG; Computer Graphics; Computer games; Computer science; Media technology; Medieteknik; MT; thesis; Andreas Valter; Valter; CPU; Real time; Direct X; DX11; HLSL;

    Abstract : This report describes a basic implementation of scene voxelization within the Frostbite engine created by EA Frostbite. The algorithm supports dynamic scenes by voxelizing in real-time using the Graphical Programming Unit. The voxel grid is stored inside a buffer with a binary representation using clip mapping and multiple levels of detail. READ MORE

  3. 3. Per-face parameterization for Texture Mapping of Geometry in Real-Time

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolan

    Author : Johan Noren; [2014]
    Keywords : meshcolors; mesh; colors; uv; texture; texturemapping; parametrization; dice; frostbite; mt; Datateknik; Datateknik;

    Abstract : We investigate the mesh colors method for per-face parameterization for texture-mapping of geometry, implemented in the game engine Frostbite 3, for the purpose of evaluating the method compared to traditional texture-mapping in a real-time application. Traditional UV-mapping often causes discontinuities which commonly results in visible seams in the end results. READ MORE

  4. 4. Further development of shaders for realistic materials and global illumination effects

    University essay from Medie- och Informationsteknik; Tekniska högskolan

    Author : Jun Guo; [2012]
    Keywords : GLSL; HLSL; Real-time Rendering; Realistic Material; Global Illumination; Screen Space Ambient Occlusion; Image Based Light; Cube Map Convolution; Tone Mapping;

    Abstract : Shader programming is important for realistic material and global illumination real-time rendering, especially in 3D industrial fields nowadays, more and more customers of Visual Components Oy, a Finnish 3D software company have been found to be no longer only content with the correct simulation result, but also the result of realistic real-time rendering. This thesis project will provide a deep research on real world material classification, property definition and global illumination techniques in industrial fields. READ MORE