Essays about: "HLSL"
Found 4 essays containing the word HLSL.
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1. A dynamic method for rendering overlay on live video : With motion detection and masking using DirectX 11 and HLSL
University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Abstract : The digitalization leads to that many physical solutions are replaced by digital once. Especially in the surveillance and security business have humans been replaced by cameras which are monitored from a remote location. READ MORE
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2. Dynamic real-time scene voxelization and an application for large scale scenes
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolanAbstract : This report describes a basic implementation of scene voxelization within the Frostbite engine created by EA Frostbite. The algorithm supports dynamic scenes by voxelizing in real-time using the Graphical Programming Unit. The voxel grid is stored inside a buffer with a binary representation using clip mapping and multiple levels of detail. READ MORE
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3. Per-face parameterization for Texture Mapping of Geometry in Real-Time
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolanAbstract : We investigate the mesh colors method for per-face parameterization for texture-mapping of geometry, implemented in the game engine Frostbite 3, for the purpose of evaluating the method compared to traditional texture-mapping in a real-time application. Traditional UV-mapping often causes discontinuities which commonly results in visible seams in the end results. READ MORE
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4. Further development of shaders for realistic materials and global illumination effects
University essay from Medie- och Informationsteknik; Tekniska högskolanAbstract : Shader programming is important for realistic material and global illumination real-time rendering, especially in 3D industrial fields nowadays, more and more customers of Visual Components Oy, a Finnish 3D software company have been found to be no longer only content with the correct simulation result, but also the result of realistic real-time rendering. This thesis project will provide a deep research on real world material classification, property definition and global illumination techniques in industrial fields. READ MORE