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Showing result 1 - 5 of 43 essays matching the above criteria.

  1. 1. Capturing the XR Market: Examining Strategies to Reach the Broader Market - An exploratory study of commercialization of XR enabled by 5G

    University essay from Lunds universitet/Produktionsekonomi

    Author : Terese Hilmersson; Ebba Lindström; [2023]
    Keywords : XR technologies; HMD; B2C commercialization; value capturing; revenue models; ecosystem mapping; adoption network; high- tech innovations; Technology and Engineering;

    Abstract : Living to some extent in a partly or fully virtual reality is a scenario that may not be as far in the future as many may think, and the development of technologies that enable this is fully underway. This thesis investigates the commercialization of extended reality (XR) technologies in the consumer market and what may facilitate and hinder this commercialization. READ MORE

  2. 2. Asymmetrical Collaboration in VR and the Impact of Embodiment during a Guided Procedural Learning Task

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Larissa Wagnerberger; [2023]
    Keywords : virtual reality; symmetrical and asymmetrical system; collaborative learning; procedural learning; embodiment; virtual reality; symmetriska och asymmetriska system; samarbetsinriktad inlärning; procedurellt lärande; förkroppsligande;

    Abstract : Virtual Reality (VR) is valuable for educational purposes, particularly procedural learning. However, single-user applications lack the benefits of teacher guidance. Symmetrical VR systems, where both teacher and student use VR, have limitations in supervision and accessing external materials. READ MORE

  3. 3. Developing a Virtual Reality Bicycle Simulator in Unity for Traffic Safety Research Integration

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Hampus Norén; [2022]
    Keywords : VR; Virtual reality; Bicycle simulator; Immersion; Presence; Cybersickness; Simulator sickness; VRSQ; SPES; Unity; Digital twin; Video analysis;

    Abstract : This thesis focuses on the development and utilization of a virtual reality bicycle simulator for the purposes of traffic safety research. The bicycle simulator is developed using a virtual reality head mounted display (HMD) and commercially available hardware and software in the Unity framework. READ MORE

  4. 4. Virtual Reality Menu Structures : How 2D and 3D menus affect the user experience in a virtual game environment.

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Atlas Olsson; [2022]
    Keywords : Virtual reality; VR; virtual environment; VE; head mounted display; HMD; 2D interface; 3D interface; menu systems; menu structures; interactions; menu selection.;

    Abstract : This thesis explores current guidelines for the development of menu systems in virtual reality with the main focus aimed toward gaming environments. These guidelines were gathered with the help of a literature study and two expert interviews. A game environment was created as a platform to test the systems. READ MORE

  5. 5. Diferences in cognitve load between virtual driving in VR and on regular screens

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Emil Erlandsson; [2022]
    Keywords : Cognitive load; HMD; remote driving; teleoperated cars; VR; mental load;

    Abstract : A interstep between a regular car and a fully self-driving car is a teleoperated car, where the driver controls the car remotely in situations that the self-driving AI isn't equipped to handle. The cognitive load of regular driving is known, and how long it's safe to drive without taking a rest, but it has not been that well explored when it comes to teleoperated driving. READ MORE