Essays about: "HRTF audio"
Showing result 1 - 5 of 9 essays containing the words HRTF audio.
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1. SPATIALIZED AUDIO AND THE USERS EXPERIENCE : 3D based audio and the affect for the listening experience
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : With spatialized audio being tools for developers to enhance the experience of playing a game, how does the use of spatialized audio and different types of sounds affect the imagination and the feeling of being immersed in the sound environment? In this study, the use of spatialized audio and complete darkness explores the feelings and how someone perceives the different sounds being heard. . READ MORE
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2. HRTF-Based Sound Field Interpolation in the Presence of a Human Head
University essay from Lunds universitet/Matematisk statistikAbstract : There are different ways of evaluating the sound pressure in a sound field. Doing so is an essential part of several applications, such as active sound control and voice analysis. READ MORE
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3. Intercorrelation between sound design, binaural and non-binaural audio systems : Effects on general vertical localization precision and reaction time in a non-visual directional choice task 3D game
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : Spatialization of audio in the vertical plane has historically been limited. Instead, sound designers have used basic DSP to create pseudo height effects to explain the positions of corresponding objects. In recent years, binaural synthesis has become more widespread following an increase in the use of software rendering methods. READ MORE
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4. Impact of HRTFs on Spatial Quality Perception of Environmental Sounds in a Virtual Environment
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : Spatial audio can greatly benefit players with more precise localization and larger panoramas in which sounds can be placed. Since headphones are being shown to have a large usage as a playback method for players, in turn raises the importance of being able to deliver spatial mixes through the medium. READ MORE
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5. Spatialized navigation in first person: 3D based audio and the navigational benefits
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : With spatialized audio it lets developers create further experiences and provide accessibility options in video games and interactive media. The technology has evolved during the years, making it easier to use system such as Head-Related Transfer Functions in games. READ MORE