Essays about: "Handledning"

Showing result 1 - 5 of 35 essays containing the word Handledning.

  1. 1. STUDENT-LED STRESS- AND SLEEP-INTERVENTIONS : Longitudinal changes in mental health symptoms for primary care patients

    University essay from Umeå universitet/Institutionen för psykologi

    Author : Johanna Törnström; [2023]
    Keywords : ;

    Abstract : Mental health issues are a growing problem, and vast contributors are stress-related mental health issues and sleep problems. The health care system is struggling to adjust, and to calibrate the right interventions to the right patients at the right time. READ MORE

  2. 2. Design systems for accessibility : Creating a sustainable methodology for workplaces within web development

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Ingrid Berglund; [2023]
    Keywords : Design systems; Accessibility testing; WCAG; Designer-developer collaboration; Digital inclusion; Inclusive design; Designsystem; Tillgänglighetstestning; WCAG; Samarbete mellan designer och utvecklare; Digital inkludering; Inkluderande design;

    Abstract : Although accessibility benefits all users of the web, irrespective of their abilities and disabilities, many web applications fail to fulfill basic accessibility requirements. Designers and developers need to improve their work with accessibility in order for digital inclusion to be possible. READ MORE

  3. 3. Utilizing GPT for Interactive Dialogue-based Learning Scenarios : A Comparative Analysis with Rasa

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Valdimar Björnsson; [2023]
    Keywords : Generative Pretrained Transformer; Rasa; Interactive Tutoring Systems; Conversational AI; Education Technology; Generativ förtränad transformator; Rasa; interaktiva handledningssystem; Conversational AI; Education Technology;

    Abstract : This thesis explores the use of advanced language models, specifically OpenAI’s Generative Pretrained Transformer (GPT), in the context of interactive tutoring systems built within a Unity-based game environment. The central problem addressed is whether the recent advancements in large language models make them feasible and useful to function as tutors specifically in providing meaningful, engaging, and educationally rich user interactions on a dialogue based learning platform developed by Fictive Reality. READ MORE

  4. 4. Function analysis and design of a hydrofoiling search and rescue vessel from a user perspective

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Petter Elnerud; Elias Esseen; [2023]
    Keywords : ;

    Abstract : This report covers a function analysis and concept design of a hydrofoil electric search and rescue vessel. It was done in conjunction with the SSRS, Swedish Sea Rescue Society (Sjöräddningssällskapet), as a master thesis at the Royal Institute of Technology. READ MORE

  5. 5. Avatar Control using Eye-Tracking in Virtual Reality : A user study on the sense of embodiment, user experience and workload using a Unity3D Prototype

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Axel Goris; [2023]
    Keywords : Virtual Reality; Avatar Embodiment; Eye Tracking; User Experience; Accessibility; Virtuell Verklighet; Avatar förkroppsligande; Ögonspårning; Användarupplevelse; Tillgänglighet;

    Abstract : This master’s thesis investigates methods for improving accessibility in virtual reality (VR), focusing on avatar control for individuals with limited mobility. VR offers an opportunity to help them with specific rehabilitation. READ MORE