Essays about: "Haptics"

Showing result 1 - 5 of 43 essays containing the word Haptics.

  1. 1. Exploring a Wearable Technology for Enhanced Learning : - a design concept

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Linus Thofte; [2024]
    Keywords : Exoskeleton; Haptics; Smart Glove; UX; Interaction Design; Embodied Music Cognition; Human-Machine Cooperation; Wearables; Learning System; Technology Matchmaking;

    Abstract : This paper is an explorative interaction design study focusing on the development of a wearable device for enhanced learning of bodily skills. It uses a variation of technology scouting and matchmaking to explore possible technologies related to assistive technology for learning. READ MORE

  2. 2. Expressive Signals : The art of connecting: Enhancing digital expression through crafted connectivity and micro-interactions

    University essay from Umeå universitet/Designhögskolan vid Umeå universitet

    Author : Linda Marie Kraft; [2023]
    Keywords : storytelling; digital communication; micro interactions; design system; haptics;

    Abstract : How do we design for connection? How might we introduce quirkiness, personal expression and a little bit of magic to our unified, unemotional black screens? Working with design systems can have perks, but something gets lost when we systemise how we communicate. I argue to open up rigid design systems and loosen their rules to elicit something new that’s cute, weird, and so unique: it becomes magical. READ MORE

  3. 3. Design, Modeling, and Testing of a Force Feedback Haptic Device for Simulated Robot Interaction

    University essay from Linköpings universitet/Institutionen för systemteknik

    Author : Patrik Lindström; [2023]
    Keywords : Force Feedback; Impedance Control; PD-gain; Dynamic Behavior; Closed-chain; Master-Slave; Parallel Manipulator; Kinematics Redundancy; Mass-Spring-Damper; Position Control; Current Control; Modeling; Design; Joints; Delta robot; Differential Equations; External Torques; Kinematics; Forward Kinematics; Inverse Kinematics; Dynamic Matrices; Jacobian; URDF; Haptics; Haptic Device; Solidworks; CAD; Maxon Motors; EtherCAT; Beckhoff;

    Abstract : Haptic feedback is a growing phenomenon that incorporates the sense of touch through tactile sensations such as vibrations, electrical signals, air pressure, and sound waves or through force feedback, which employs torques and/or forces to replicate the pressure and weight of a simulated object. Utilizing haptic technology establishes a communication bridge between the user and the technical component, enhancing the user's understanding of the technical component's surroundings. READ MORE

  4. 4. A configurable interface between X-Plane and bHaptics TactSuit X40

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Charlie Simonsson; Marcus Franzén; [2022]
    Keywords : haptics; flight simulator; embedded python;

    Abstract : This work discusses the creation of an interface between theX-Plane flight simulator and the TactSuit X40 haptic vest,the class architecture and design choices, as well asmeasuring the real-time operation of the program. Theefficiency of the program was measured by logging theexecution times of certain parts of the code. READ MORE

  5. 5. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : PETRA BÉCZI; [2021-11-03]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Abstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE