Essays about: "Head Mounted Display"

Showing result 1 - 5 of 65 essays containing the words Head Mounted Display.

  1. 1. Cybersickness in a Virtual and Mixed Reality Flight Simulator With a Video See-Through Head-Mounted Display

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Christian K. K. Lindberg; [2023]
    Keywords : cybersickness; virtual reality; mixed reality; flight simulator; military; cybersjuka; virtuell verklighet; blandad verklighet; flygsimulator; militär;

    Abstract : The Swedish Air Force Combat Simulation Centre (FLSC) is investigating how immersive technologies can be used with flight simulators. Cybersickness is sickness-like effects experienced when immersed in virtual environments using head-mounted displays. READ MORE

  2. 2. An Evaluative Study on the Impact of Immersion and Presence for Flight Simulators in XR

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Robin Dahlkvist; [2023]
    Keywords : Extended reality; Mixed reality; Immersion; Presence; Simulator sickness; Extended reality; Mixed reality; Immersion; Närvaro; Simulatorsjuka;

    Abstract : Flight simulators are a central training method for pilots and with the advances of human-computer interaction, new cutting-edge technology introduces a new type of simulator using extended reality (XR). XR is an umbrella term for many representative forms of realities, where physical reality (PR) and virtual reality (VR) are the endpoints of this spectrum, and any reality in between can be seen as mixed reality (MR). READ MORE

  3. 3. Investigation on Enhancing Fire Threat Perception in Virtual Reality through Subject-Expectancy Effect

    University essay from Lunds universitet/Avdelningen för Brandteknik

    Author : Hsuan-Ting Liu; [2023]
    Keywords : Virtual reality; safe distance; subject-expectancy effect; thermal radiation; placebo effect; fire scenario.; Technology and Engineering;

    Abstract : This thesis examines the use of subject-expectancy effect on enhancing fire threat perception in virtual reality. The study involves a virtual fire scenario design and 33 participants who experience virtual fires of three different scales in the scenario using a head-mounted display as visual and auditory perception and adopting physical movement in real world as their way of locomotion. READ MORE

  4. 4. Asymmetrical Collaboration in VR and the Impact of Embodiment during a Guided Procedural Learning Task

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Larissa Wagnerberger; [2023]
    Keywords : virtual reality; symmetrical and asymmetrical system; collaborative learning; procedural learning; embodiment; virtual reality; symmetriska och asymmetriska system; samarbetsinriktad inlärning; procedurellt lärande; förkroppsligande;

    Abstract : Virtual Reality (VR) is valuable for educational purposes, particularly procedural learning. However, single-user applications lack the benefits of teacher guidance. Symmetrical VR systems, where both teacher and student use VR, have limitations in supervision and accessing external materials. READ MORE

  5. 5. Local collaboration in a Mixed Reality environment : Adding virtual heads to improve social presence

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Lucas Detto; [2023]
    Keywords : Mixed reality; Augmented reality; Social presence; Avatars; Uncanny valley; Video see-through; Blandad verklighet; Förstärkt verklighet; Social närvaro; Avatarer; Kusliga dalen; Video genomskinlig;

    Abstract : This thesis investigates the use of virtual avatar heads to enhance local video see-through collaboration in a mixed reality environment. When users engage with each other using a head-mounted display, the device sits atop their head and obstructs their view, concealing their gaze and facial expressions while collaborating. READ MORE