Essays about: "Heads Up Display"

Showing result 1 - 5 of 13 essays containing the words Heads Up Display.

  1. 1. Interactive 360-degrees video : User experience, user interface and heads-up display for educational training scenarios in nursing education

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : William Glinghammar; [2023]
    Keywords : 360-degrees video; interaction design; user interface; heads-up display; multimedia learning; user experience; nursing education;

    Abstract : This thesis explores the user experience, potential and design principles of a HUD-based user interface in combination with interactive 360-degrees videos in nursing education. A HUD-based 360-degrees video was designed around a previously recorded scenario in an emergency room and user tests were conducted on nurse educators, working nurses and a nurse student. READ MORE

  2. 2. EFFECT OF HEAD-UP DISPLAY DESIGN ON GAME IMMERSION

    University essay from Umeå universitet/Institutionen för psykologi

    Author : Elias Bergman; Tobias Hermansson; [2023]
    Keywords : immersion; game immersion; head-up display; eye-tracking; cognitive science;

    Abstract : Game immersion is an important aspect of gaming and is a term used by players and critics alike. It is one of the aspects that keeps a player “hooked” and is often seen as critical for a good game session. A Heads-up Display (HUD) is a common element of most games. READ MORE

  3. 3. The Evolution of HUD in The Elder Scrolls and Deus Ex

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Jesper Pettersson; August Wigg; [2021]
    Keywords : Computer games; The Elder Scrolls; Deus Ex; Graphical user interface; GUI; heads-up-display; HUD;

    Abstract : This thesis explains the process of two researchers conducting a formal analysis of the graphical user interfaces (GUIs), specifically the heads-up displays (HUDs), of the main entries of the two game series The Elder Scrolls (1994 - 2011) and Deus Ex (2000 - 2011). The goal: to see how the evolution of their HUDs over time compare and to analyse them. READ MORE

  4. 4. The Impact of Spatial User Interface Integration within Strategy Games : An evaluation of a strategy game’s approachability within diegesis and spatial theory

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Wilhelm Ackermann; [2021]
    Keywords : Approachability; Game Design; Diegesis; Design Space; Video Games; Strategy Games; HUD;

    Abstract : Diegesis and Spatiality are fundamental to visualization techniques in games. The impact of integrating user interfaces into the game world is a contentious issue between minimizing the heads-up display or maximizing functionality above realism. READ MORE

  5. 5. The effects of different types of HUDs on Cybersickness - Effects of Diegetic and Non-Diegetic displays on Cybersickness in Virtual Reality

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : MUHAMMAD ASHAR IMTIAZ; [2020-12-03]
    Keywords : VR; Virtual Reality; HUDs; Diegetic; Non-Diegetc; Heads Up Display;

    Abstract : Motion Sickness, or the more scientifically accurate term Cybersickness, is one of the major contributing factors that is hindering the VR industry from reaching and achieving its true success and appeal. There are studies that establish that the HUD do have an impact on Cybersickness. READ MORE