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Showing result 1 - 5 of 7 essays matching the above criteria.

  1. 1. The World in 3D : Geospatial Segmentation and Reconstruction

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : David Robín Karlsson; [2022]
    Keywords : deep learning; ai; machine learning; geospatial; gis; heightmap; semantic segmentation; satellite imagery; aerial imagery;

    Abstract : Deep learning has proven a powerful tool for image analysis during the past two decades. With the rise of high resolution overhead imagery, an opportunity for automatic geospatial 3D-recreation has presented itself. This master thesis researches the possibil- ity of 3D-recreation through deep learning based image analysis of overhead imagery. READ MORE

  2. 2. Spherical Terrains Compared : A Standardized Performance Comparison Between Heightmaps and Marching Cubes

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Christian Leo; Oskar Hansen; [2021]
    Keywords : Terrain; Planetary; Procedural; Performance; Generation;

    Abstract : Background. Games are becoming increasingly large, and that includes space games. They require new features to be developed and planets to be generated. Heightmap- and marching cubes-algorithms, allow for the generation of spherical objects and planets when adapted. READ MORE

  3. 3. A Deep Neural Network Approach for Intersection Testing of Two 3D Meshes

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Gustav Björk; Alexander Wester; [2020]
    Keywords : Artificial Intelligence; Collision detection; Separating Axis Theorem; Machine learning; Real-time performance; Artificiell intelligens; Kollisionsdetektering; Separating Axis Theorem; Maskininlärning; Realtidsprestanda;

    Abstract : Background. Neural Networks have mainly been used in behavior and gameplayrelated areas in games, but they have not yet been used specifically for intersection testing. This thesis explores the possibility to use deep neural networks for intersection testing of two 3D meshes. Objectives. READ MORE

  4. 4. Generative design of game graphics and levels

    University essay from Linköpings universitet/Interaktiva och kognitiva system

    Author : Sebastian Parborg; Rasmus Holm; [2018]
    Keywords : PCG; Procedural Content Generation; Terrain Generation; 2D game; Side-scroller; Blender; 3D terrain; 3D world; 2D levels;

    Abstract : This thesis describes the implementation and evaluation of a modular approach for generating 2D side-scroller game levels from a procedurally generated 3D world. Manually generating large amounts of game levels can take considerable amounts of time, and it maybe desirable to automate this process, using procedural content generation. READ MORE

  5. 5. BabylonJS and Three.js : Comparing performance when it comes to rendering Voronoi height maps in 3D

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Axel Karlsson; Oscar Nordquist; [2018]
    Keywords : ;

    Abstract : WebGL is a technique that allows the browser to run 3D applications with the help of the GPU. Voronoi diagrams are a set of polygons that can be used to illustrate worlds of islands. In an web-application using Voronoi Polygons to create two dimensional worlds there is a future vision to enable three dimensional behavior. READ MORE