Essays about: "Heritage use"

Showing result 21 - 25 of 211 essays containing the words Heritage use.

  1. 21. Digital Differences within Cultural Cornerstones : A Case Study of the Digital Tools and Implementations at the Museum of Ethnography in Stockholm

    University essay from Uppsala universitet/Institutionen för ABM

    Author : Wilma Enström; [2023]
    Keywords : Digital Humanities; New museology; Digital tools; Digital implementations; Sweden; Cultural heritage museums; Museum visitors; Educational games; Museum employees;

    Abstract : This thesis presents a case study conducted at the Museum of Ethnography in Stockholm, focusing on the digital tools and implementations within the exhibitions of the museum. It aims to explore the perspectives and interactions on digital tools and implementations of both museum employees, and visitors, examining the potential discrepancies that may arise. READ MORE

  2. 22. The Brand Creation of an International Football Club

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Alexander Kokko; Johan Otterhed Bolin; Antoni Kaso; [2023]
    Keywords : Brand Creation; Football Club; Club Ownership; Sports Branding; Brand Identity; Corporate Brand Identity Matrix; Business and Economics;

    Abstract : Purpose - The purpose of this paper is to investigate and analyze the brand creation process employed by international football clubs in relation to their brand identity. Methodology - The methodology for this paper utilizes a qualitative research approach with a multiple case study of four different football clubs, in support of a literature review, and with a proposed theoretical brand identity framework applied to the cases. READ MORE

  3. 23. From Pixels to Culture : Gamification and Extended Reality in the Modern Museum

    University essay from Uppsala universitet/Institutionen för ABM

    Author : Nikolaos Gkizis Chatziantoniou; [2023]
    Keywords : Gamification; Serious Games; Extended Reality; Digital Museum; Cultural Heritage;

    Abstract : This thesis aims to explore the theory, implementation, and critical aspects of gamification and extended reality employed within the cultural sector. More specifically the impact of gamification and virtualization on the information dissemination by the institutions and what it means for the visitor as well as the challenges that arise with the use of such technologies and potential points of criticism. READ MORE

  4. 24. Swedish Cultural Heritage in the Age of AI : Exploring Access, Practices, and Sustainability

    University essay from Högskolan i Borås/Akademin för bibliotek, information, pedagogik och IT

    Author : Olivia Gränglid; Marika Ström; [2023]
    Keywords : Artificial Intelligence; Cultural Heritage Institutions; Large Language Models; Ethical AI; Information Practices; Sustainability; Socio-material Entanglemen;

    Abstract : This thesis aims to explore and gain an understanding of the current AI landscape within Swedish Cultural Heritage using purposive interviews with five cultural heritage institutions with ongoing AI projects. This study fills a knowledge gap in the practical implementation of AI at Swedish institutions in addition to the sustainable use of technologies for cultural heritage. READ MORE

  5. 25. Aboriginal Identity and Art Practices : Examining the Cultural Connection of Female Contemporary Aboriginal Artists and its Artistic Expression

    University essay from Uppsala universitet/Kulturvård

    Author : JiEun Do; [2023]
    Keywords : ;

    Abstract : The Aboriginal art market has received significantly increased interest from non-Aboriginal audiences, but Aboriginal identity and art are still not understood by non-Aboriginal people. The colonial impacts continue challenging the evolving Aboriginal identity and art practices in navigating its intersecting factors. READ MORE