Essays about: "Historical video games"

Showing result 1 - 5 of 9 essays containing the words Historical video games.

  1. 1. The Ghost of Orientalism : Case Study of Historical Representations, History Culture and Orientalism in the Video Game Ghost of Tsushima

    University essay from Lunds universitet/Historia

    Author : Willy Malmquist; [2022]
    Keywords : bushidō; orientalism; self-orientalism game; history; historiebruk; historiekultur; datorspelsanalys; Japan; Japanese; History and Archaeology;

    Abstract : This thesis explores how history is represented in the video game Ghost of Tsushima from 2020. The game is set on the island of Tsushima off the coast of Japan during the Mongol invasion of 1274. Players are placed into this world as the fictive samurai Jin Sakai, fighting to free the island from the Mongol yoke. READ MORE

  2. 2. Persian Pixels : An Ethnography of the Iranian Video Game Industry

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Kamiab Ghorbanpour; [2022]
    Keywords : Computer games; Ethnography; The Islamic Republic of Iran; Persia; Video game industry; Persian; Iranian.;

    Abstract : There are several studies on the video game industry in Iran, and most of them are primarily focused on state-funded organizations which produce politically motivated games to push the geopolitical and domestic goals of the government. However, there is a lot more to the Iranian video game industry, one of which is the dichotomic nature of the private enterprises and their contrast with the mentioned state-funded products. READ MORE

  3. 3. Representation of History in Assassin’s Creed

    University essay from Lunds universitet/Intermediala studier

    Author : Hassan Taher; [2020]
    Keywords : Assassin’s Creed; Remediation; Video Game Culture; Video Game Studies; Intermediality; Video Games; Media Technology; Cultural Sciences;

    Abstract : In this essay, I have analysed the video game franchise Assassin’s Creed and looked at it from an intermedial standpoint, where I have also focused on the educational qualities Assassin’s Creed can provide players. By applying Lars Elleström’s theories of intermediality and multimodality I have explained different parts of what builds up certain video games and how they are different from other media. READ MORE

  4. 4. Replaying history : Accuracy and authenticity in historical video game narratives

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Diana Cristina Răzman; [2020]
    Keywords : Historical video games; game studies; digital narratives; historical accuracy; historical authenticity;

    Abstract : In this research paper, I develop a conceptual framework through which I identify two ways in which historical practices, events, and spaces are represented and engaged with in video games. The concepts I propose are historical accuracy to reflect well-established narratives and a high fidelity to factual data, and historical authenticity to reflect lesser known narratives and a more complex and sometimes abstract interpretation of history. READ MORE

  5. 5. The Digital Myth of Women on The Battlefield : A Reception Analysis of Female Soldiers in the Online Discourse of Battlefield V

    University essay from Högskolan i Jönköping/HLK, Medie- och kommunikationsvetenskap

    Author : Loraine Gauteul; [2019]
    Keywords : Video Games; Critical Discourse Analysis; Battlefield V Phenomenon; Identification; Gender and Media;

    Abstract : Lately, the trailer for the game “Battlefield V” received a massive backlash from the players of the Battlefield franchise due to the fact that the game inspired by World War II featured a woman as the main character. This research set out to investigate how female elements are interpreted in a traditional male-dominated digital space, and aims to highlight the elements to consider when introducing a female lead character in a video game. READ MORE