Essays about: "Human Computer Interaction"

Showing result 1 - 5 of 309 essays containing the words Human Computer Interaction.

  1. 1. Medical counselling via video using WebRTC : User interface and user experience design

    University essay from KTH/Hälsoinformatik och logistik; KTH/Hälsoinformatik och logistik

    Author : Marcus Lindblom; Robin Åhlin; [2019]
    Keywords : WebRTC; Video; User Experience UX ; User Interface UI ; Heuristic Evaluation; Accessibility; WebRTC; Video; Interaktionsdesign UX ; Gränssnittsdesign UI ; Heuristisk Utvärdering; Tillgänglighet;

    Abstract : CareLigo is a medical technology company that supplies heart failure patients with a home-based care solution called OPTILOGG. OPTILOGG helps patients to keep track of their symptoms, provides medication instructions and educates them about their illness. READ MORE

  2. 2. Pa(w)ticipatory design – Designing mediated wearable interaction between an air-scent search dog and a human

    University essay from Södertörns högskola/Medieteknik

    Author : Kristin Olofsson; [2019]
    Keywords : Participatory design; Interaction design; Wearable technology; Empowerment; Animal-Computer Interaction; Interaction design; Human-Dog interaction; Deltagande design; Interaktionsdesign; Djur-Dator Interaktion; Människa-Hund Interaktion;

    Abstract : Designing for and with animals is common within Animal-Computer Interaction (ACI). However, studies involving animals within the design process has challenges due to verbal barriers, and an unclear methodology on how to both understand, and analyse animals in ACI. READ MORE

  3. 3. Evaluating the Usability and Suitability of a Live Hockey Visualization in Mobile Augmented Reality

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Axel Weinz; [2019]
    Keywords : Human-computer interaction; mobile augmented reality; sports; usability; suitability; information visualization.;

    Abstract : During the last couple of years, mobile augmented reality (MAR) has seen an increase in its potential due to improved available hardware and software. Applications such as Pokémon GO and IKEA Place are just a few of the successful ways MAR can be used in. READ MORE

  4. 4. E-wallet - designed for usability

    University essay from KTH/Kommunikationssystem, CoS; KTH/Kommunikationssystem, CoS

    Author : Bercis Arslan; Blenda Fröjdh; [2019]
    Keywords : Usability; usability testing; e-wallet; mobile payments; Think-aloud protocol; performance measurements; Användarbarhet; användarbarhetstestning; e-plånbok; mobilbetalningar; tänkhögt protokoll; prestationsmätningar;

    Abstract : As the use of mobile payment applications (apps) and electronic wallets (e-wallets)increases, so does the demand for a improved user experience when interactingwith these apps. The field of Human-Computer interaction (HCI) focuses onthe design, evaluation, and implementation of interactive computing systems forhuman use. READ MORE

  5. 5. Intrusiveness VS Awareness: Laying The Groundwork For Presenting Offers To Customers With AR In A Retail Environment

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Anton Martinsson; [2019]
    Keywords : augmented reality; AR; retail; offers; user interface; usability; intrusiveness;

    Abstract : The term Augmented Reality (AR) was first coined back in 1968. Research on the subject would then for decades remain largely focused on technical aspects of the phenomenon. At the time, little to no attention was paid to the potential user audience or what would later be known as Human-Computer Interaction theory. READ MORE