Essays about: "Hybrid Games"
Showing result 1 - 5 of 16 essays containing the words Hybrid Games.
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1. Easing the transition from block-based programming in education : Comparing two ways of transitioning from block-based to text-based programming and an alternative way to solve the transition problem
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Many learners find the transition from block-based programming to text-based programming difficult. Consequently, research has investigated how block-based languages support learners when making the transition to text-based programming. READ MORE
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2. Player Transfers in Sweden - How Swedish Men's Elite Football Clubs Manage Multiple Institutional Logics
University essay from Handelshögskolan i Stockholm/Institutionen för företagande och ledningAbstract : Football has shifted from being a sport owned and played by the working class, to being the most commercialized sport in the world, with clubs buying players for hundreds of millions of Euros. In Sweden, this commercialization is affected by the 51%-rule, a rule stating that the members of a club have to own a majority of it. READ MORE
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3. Hybrid Rendering in 3D Map-Based Grand Strategy Games
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Ray tracing comes together with a tremendous computational cost [1]. Therefore, Keller et al., expressed that possible cost reduction appears when a hybrid rendering pipeline is implemented by combining rasterization and ray tracing, which have already been introduced to the film and game industries. READ MORE
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4. Exploration of smell rehabilitation video games
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This project explores opportunities in designing hybrid digital/physical smell rehabilitation video games using no unique game peripherals. During a 13-week process, three major iterations were created and externally tested on a small user group. READ MORE
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5. Lines of thought : Exploring hybrids in the design of game components
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : From the creation of traditional board-games to their translation into digital interfaces, a new era seems to be starting, where the need for physical sensory interactions battles the benefits brought on by technology. This is where hybrids are born as a middle ground that blends the benefits of these two forms of play. READ MORE