Essays about: "Illumination"
Showing result 16 - 20 of 225 essays containing the word Illumination.
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16. Dynamic Diffuse Global Illumination Using Probes and Surfels
University essay from Lunds universitet/Institutionen för datavetenskapAbstract : .... READ MORE
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17. Construction of a scanning confocal microscope for Quantum Dot mapping at telecom wavelength
University essay from KTH/Tillämpad fysikAbstract : Future commercial applications making use of non-classical light sources require bright quantum emitters. Such emitters can be achieved by embedding self-assembled, optically active semiconductor quantum dots (QDs) in centered photonic structures. READ MORE
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18. The Illumination of Money : An Ethnography of Bitcoin in El Salvador
University essay from Stockholms universitet/Socialantropologiska institutionenAbstract : Money can be understood as a disembedding mechanism, detaching social relations from a spatiotemporal context. However, different infrastructural instantiations of money make visible–and invisible–different qualities of money. READ MORE
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19. Fiat lux: An analysis of light art through objecthood and embodied simulation, reflecting on the conceptuality and corporeality of the artistic medium
University essay from Lunds universitet/Avdelningen för konsthistoria och visuella studierAbstract : Though established as a movement and recognised as artistic form, light art remains elusive and somewhat enigmatic in its definitions and categorisations. This thesis aims to contribute to the current discourse on light art by exploring the application of objecthood and embodied simulation whilst acknowledging the contextual, three-dimensional, spectacular, and anti-art qualities of the art form. READ MORE
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20. Evaluation of Performance and Image Quality for Voxel Cone Tracing
University essay from Mälardalens universitet/Akademin för innovation, design och teknikAbstract : Voxel cone tracing (VCT) is a rendering method designed to approximate global illumination in a fast and efficient way. Global illumination means to render not only the direct lighting of a scene but also light from indirect sources, simulating how light in the real-world tend to bounce around and illuminate even the areas that are occluded from a direct light source. READ MORE