Essays about: "Immersion"

Showing result 1 - 5 of 320 essays containing the word Immersion.

  1. 1. Governance and decision-making : Lessons from three French eco-villages

    University essay from KTH/Hållbar utveckling, miljövetenskap och teknik

    Author : Gwenaël Bertrand; [2023]
    Keywords : ;

    Abstract : In a context of rising environmental pressure and slow societal changes in response, the emergence of ecovillages comes as a small-scale solution to actively propose sustainable alternatives to the modern consumerist society. The human factor plays a key role in enabling such ecovillages to last. READ MORE

  2. 2. Worldbuilding in roleplaying games : How do secondary narratives make user experiences more immersive?

    University essay from Umeå universitet/Institutionen för informatik

    Author : Dimitra Papacosta; [2023]
    Keywords : UX; User Experience; Immersion; Ludology; Narratology; Roleplaying games; RPG; Side quests;

    Abstract : Digitala rollspel har idag allt större och mer inlevelserika spelvärldar, vilket bidrar till hög inlevelse hos användarna. Följaktligen ser genren såväl stora framgångar inom spelindustrin som ett större forskningsintresse inom akademin. READ MORE

  3. 3. THE IMPACT OF DYNAMIC GAME DIFFICULTY BALANCING ON PLAYER USER EXPERIENCE IN PUZZLE GAMES : A case study

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Qian Lin; [2023]
    Keywords : dynamic game difficulty balancing; game user experience; flow; puzzle games; Eureka effect; a-ha moment; engagement; immersion;

    Abstract : This study delves into the relationship between Dynamic Game Difficulty Balance and Game User Experience in the context of puzzle games. The aim of this study was to explore the impact of DGDB on user experience in puzzle games, focusing on player engagement, immersion, and the occurrence of a-ha moment. READ MORE

  4. 4. Uncanny details : Exploration how the uncanny valley appears within the movements of virtual characters

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Mikael Ytterstedt; [2023]
    Keywords : Virtual body language; Uncanny Valley; game user experience; animation; game development; motion capture; immersion;

    Abstract : This study has examined what in virtual characters movement invokes negative sensations associated with the Uncanny Valley. This was done through a study involving semi-structured interviews, open-ended surveys and eye tracking during which the 10 participants observed gameplay and dialogue clips from three different games. READ MORE

  5. 5. The World of Dungeons & Dragons in the EFL Classroom : A literary study on worldbuilding, mental imagery, immersion and applications of Dungeons & Dragons in the EFL Classroom

    University essay from Linnéuniversitetet/Institutionen för språk (SPR)

    Author : Fredrik Nilsson; [2023]
    Keywords : Dungeons Dragons; EFL Classroom; Upper Secondary School; World-building; Mental Imagery; Immersion; Visualization;

    Abstract : In a world where gamification is increasingly prevalent, Dungeons & Dragons is a vast, seemingly untapped arena into which students in an EFL classroom could potentially venture. By exploring the various applications of the hugely popular tabletop role-playing game, there are several aspects in which students and teachers can explore in order to find practical as well as theoretical uses for a role-playing game of this size and scope. READ MORE