Essays about: "Immersive experiences in vr"
Showing result 1 - 5 of 23 essays containing the words Immersive experiences in vr.
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1. 3D/VR - Data flow visualization
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : This thesis delves into the realm of Virtual Reality (VR) to explore its potential for visualizing data flows in intricate systems. Focused on the transition from conventional 2D representations to immersive 3D experiences, the study employs Unity and Oculus Quest 2 for prototyping. READ MORE
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2. Optimizing Realistic 3D Facial Models for VR Avatars through Mesh Simplification
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The use of realistic 3D avatars in Virtual Reality (VR) has gained significant traction in applications such as telecommunication and gaming, offering immersive experiences and face-to-face interactions. However, standalone VR devices often face limitations in computational resources and real-time rendering requirements, necessitating the optimization of 3D models through mesh simplification to enhance performance and ensure a smooth user experience. READ MORE
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3. Beyond the Canvas: A Mixed Methods Study of Awe-Experiences in Virtual Reality Featuring Abstract and Figurative Art
University essay from Lunds universitet/Institutionen för psykologiAbstract : Purpose: This thesis delves into the dynamic relation between awe and art, specifically focusing on abstract versus representational art within immersive Virtual Reality (VR) environments. Prompted by the expansion of awe research since Keltner and Haidt’s seminal work (2003) and the research gap on art and VR, this study explores whether the level of abstraction in art influences the intensity of the awe experience. READ MORE
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4. Exploring the effect of different hints on flow state in Virtual Reality
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Flow state is a state of intense focus and engagement, which is fulfilling for people experiencing it and therefore generally sought-after by creators of virtual games and experiences. Virtual Reality (VR) is known to be one of the most immersive technologies available today. As such, it has great potential to foster flow state in its users. READ MORE
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5. Nature in VR: A Multisensory Perspective of Artificial Nature Exposure
University essay from Högskolan i Skövde/Institutionen för biovetenskapAbstract : A virtual environment can offer a highly immersive experience with a feeling of presence similar to the physical world. Nevertheless, it still lacks several multisensory and emotional properties to fully substitute or replicate the physical world's richness and complexity. READ MORE