Essays about: "Indie"

Showing result 1 - 5 of 16 essays containing the word Indie.

  1. 1. Video Game Network Analysis : A Study on Tooling Design

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS); KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Murat Eksi; Markus Pihl; [2020]
    Keywords : Video Games; Network Analysis; Data Analysis; Tooling Design; Design Thinking; Network Packets; Data Extraction; Database Design; Videospel; Nätverkanalysen; Dataanalysen; Verktygsdesign; Design Thinking; Nätverkspaketer; Data exktration; Databasdesign;

    Abstract : Crackshell is an indie game studio situated in Stockholm. They released particular iterations of a game called Hammerwatch, which is developed with their in-house game engine and they are still working to extend both the Hammerwatch and the game engine. READ MORE

  2. 2. Testing practices in indie game development from a software engineering perspective: an exploratory study

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Snezhina Racheva; [2019-11-18]
    Keywords : ;

    Abstract : The games industry produces software with a main focus of entertainment, as opposed to fulfilling a certain business need. As a result, technical aspects of the final product are prioritised only at a base minimum level, keeping them from getting in the way of the game’s entertainment value. READ MORE

  3. 3. Exploring brand identity practice in video game start-ups : Industrial Marketing

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik och samhälle

    Author : Andreas Harding; [2019]
    Keywords : Brand Identity; Corporate brand; Corporate identity; Corporate brand identity; Company brand; Start-ups; Strategic brand management.;

    Abstract : The video game industry is a rapidly growing industry due to technology advancements andhas made video games to a mass phenomenon. The diffusion of today’s technologies has created and expanded the video game market, both demographical and geographical, which has attracted more customers and increased the intensity of the competition. READ MORE

  4. 4. The Difference in Differentness: Low-Risk, High-Budget versus Innovation and Creativity : An exploratory view from a game-designer’s perspective

    University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Author : Slavko Stojnić; [2019]
    Keywords : saturation; innovation; differentness; AAA; Indie; video game; industry; risk; creativity; övermättnad; innovation; olikhet; AAA; Indie; TV-spel; industri; risk; kreativitet;

    Abstract : With what seems like decades of debate behind us, low-risk, high-budget, high exposure releases are still seen as a threat to creativity, innovation and health of the game industry as a whole. This exploratory pilot study aims to evaluate methods and create instruments which can be used to measure and compare the levels of differentness contained within the AAA and Indie releases. READ MORE

  5. 5. Design Decisions for Indie Development of Educational Video Games : A Case Study

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Andreas Kuoppa; [2019]
    Keywords : Educational video game; indie game; game development; XML; functional programming; open source;

    Abstract : Educational video games – especially for the PC market – do not seem to perform as well commercially as games from other genres. We argue that there is room for independent – ’indie’ – developers to break into the marketplace, by identifying certain niches and innovating on the genre. READ MORE