Essays about: "Influence players"
Showing result 1 - 5 of 132 essays containing the words Influence players.
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1. Analyzing the Impact of Tempo-changing Music for user Performance and Risk-taking Behavior in Video Games
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. In real life humans have been proven to be affected in different ways by music. In sports, music can be shown to be useful for better performance. Taking this into thought while playing video games could help players perform better as well as in real life. READ MORE
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2. From Minutes to Millions: Explaining the Link Between Time Scarcity and the Addicts of Microtransactions : A Quantitative Study
University essay from Linnéuniversitetet/Institutionen för marknadsföring och turismvetenskap (MTS)Abstract : Microtransactions is a relatively new concept within the gaming industry witha very large monetary value for businesses. Companies utilize persuasivedesign strategies such as time-based scarcity in order to incentivize players tospend money on microtransactions which in turn creates addiction towardsmicrotransactions. READ MORE
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3. Effect of resolution on player performance and experience in virtual reality low-fidelity first-person shooting games
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. With the increasing popularity of virtual reality(VR) in gaming applications, it is important to understand the factors that influence the user experienceof players in VR games. One such factor is the resolution of the VR headsets, whichdetermines the clarity and sharpness of the applications on the screen. READ MORE
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4. Navigating the Evolving World of Fashion In-Game Advertising
University essay from Uppsala universitet/Medier och kommunikationAbstract : Abstract This study addresses gaming as an interactive digital advertising tool, aiming to explore its effectiveness in digital marketing overall and to examine its impact on digital marketing for the fashion industry in particular. Purpose The purpose of this paper is to present an analytical framework for explaining the appeal of games for fashion brand advertising. READ MORE
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5. Once Upon a Time in Quantum Computing: A Grounded Theory Study on Hardware Purchasing
University essay from Lunds universitet/ProduktionsekonomiAbstract : Quantum computing is a potentially disruptive field, and a significant amount of resources are invested in technology advancements. The business-related research, however, is a relatively unexplored area. READ MORE