Essays about: "Information technology in entertainment"
Showing result 1 - 5 of 54 essays containing the words Information technology in entertainment.
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1. Adapting an In-Flight Entertainment system to include Older Users
University essay from Lunds universitet/InnovationAbstract : Every year, the average age of the population is increasing as people live longer and fewer children are born. With age, it is not uncommon for cognitive abilities to deteriorate, affecting the ability to learn new things and process new information. READ MORE
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2. Designing a second screen application to assist streamers increase live stream interactivity
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Live streaming has become an increasingly popular form of entertainment, more and more people are trying to enter the live streaming space. Because of this, it becomes more difficult to stand out as a streamer. A recommended way to retain viewers and grow as a streamer is to be interactive during the stream. READ MORE
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3. Holographic Communications Technologies : A qualitative study on the ethical and\or legal challenges based on the stakeholders' perspectives
University essay from Linnéuniversitetet/Institutionen för informatik (IK)Abstract : Holographic communications technologies are a new digital technology being currently developed by companies to be available to the public in the near future. Through holographic communications technologies, the image of one user located in one place can be captured with special equipment from different angles, so that its three-dimensional depiction is created realistically. READ MORE
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4. Interactive Ecosystem Simulator
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : As ecosystems are complex domains, both analytical and computer-aided models can aid in gaining insights about their dynamics. One such computer-aided model is the concept of ecosystem simulation. This project aims to build an interactive and visual ecosystem simulation in the Unity game engine. READ MORE
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5. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency
University essay from Blekinge Tekniska HögskolaAbstract : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users. VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. READ MORE