Essays about: "Interaction Strategy"

Showing result 1 - 5 of 334 essays containing the words Interaction Strategy.

  1. 1. Securitized or Not Securitized? : A Case Study of Sweden's COVID-19 Strategy During the First Year of the Pandemic

    University essay from Uppsala universitet/Statsvetenskapliga institutionen

    Author : Max Anklev; [2024]
    Keywords : Securitization Theory; De securitization; Non-securitization; COVID-19; Sweden;

    Abstract : This thesis analyzes Sweden's unique and puzzling approach to the COVID-19 pandemic by using the securitization framework, exploring if Sweden's strategy during the pandemic's first year reflects securitization, (de)securitization, or non-securitization. It employs content analysis to evaluate Sweden's response, analyzing primary sources and academic literature, and uses a discourse table based on existing theoretical studies by Barry Buzan, Ole Waever, and Jaap de Wilde (1998) and Lene Hansen (2012) to assess indicators of securitization, (de)securitization or non-securitization. READ MORE

  2. 2. Rules of Thumb for VR RTS games

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : David Hultsten; Martin Quach; [2023-11-30]
    Keywords : Game design; strategy games; thesis; guidelines; games; UI; VR;

    Abstract : Creating good user interfaces in VR can be a challenge especially when trying to make strategy games in VR. The reason is that strategy games tend to have a lot of GUI (Graphical User Interface) on the screen during gameplay. READ MORE

  3. 3. DIFFERENTIAL OUTCOME TRAINING AND HUMANOID ROBOT FEEDBACK ON A VISUOSPATIAL GAMIFIED TASK: An experimental study investigating learning, affective social engagement cues and cognitive learning strategies

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Alva Markelius; Sofia Sjöberg; [2023-02-01]
    Keywords : Human-robot interaction; gamified memory task; dementia; differential outcome theory; Furhat; engagement; digitalised treatments; robot assistance;

    Abstract : By combining Differential Outcome Training (DOT), the usage of unique stimulus-response pairings, and feedback from a humanoid simulated robot (SDK) this study aims to improve learning performance of subjects on a visuospatial gamified memory task. This is achieved by using the SDK as an interface for an algorithm that provides audiovisual, reinforcing feedback promoting engangement in a new dyadic setup for a gamified task. READ MORE

  4. 4. Recognizing and Defending Against Phishing Attacks in Large Organizations

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Matay Mayrany; [2023]
    Keywords : Security; Email; Phishing; Social Engineering; Educational Training Programs; Säkerhet; e-post; nätfiske; social teknik; utbildningsprogram;

    Abstract : As technology keeps integrating further into our personal and professional lives, digital security is a growing concern for our individual and public safety. Email phishing is the most common attack vector, often utilized by malicious actors to trick victims into taking irresponsible actions that benefit the attackers. READ MORE

  5. 5. Parents’ perceptions about preschool children’s use of mobile devices and experiences at art museums

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Sooyoun Kim; [2023]
    Keywords : preschool children; mobile devices; tablets; educational apps; child-computer interaction; art museums; museum learning;

    Abstract : The child–environment interaction type, which involves touching and handling part of collections and displays, is less common in art museums. In addition, art museums demand many behavioural rules from their visitors. The adult caregivers, therefore, prefer that their preschool children participate in child-friendly activity programmes. READ MORE