Essays about: "Interactive notebook"

Showing result 1 - 5 of 1472 essays containing the words Interactive notebook.

  1. 1. A Verified QBF Solver

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Axel Bergström; [2024]
    Keywords : ;

    Abstract : Quantified Boolean Formulas (QBFs) extend propositional logic with universal and existential quantification over Boolean variables.  A QBF is satisfiable if and only if there is an assignment of Boolean values to the free variables that makes the formula true, and a QBF solver is a software tool determining if a given QBF is satisfiable. READ MORE

  2. 2. Magic Tree - Development of a technology mediating multi-sensory musical instrument

    University essay from Lunds universitet/Innovation

    Author : Herta Storlind; [2024]
    Keywords : multi-sensory; musical instrument; capacitive sensing; Arduino; multifunctional disabilities; Technology and Engineering;

    Abstract : This thesis is part of the MISK-project, Musik, Interaktiv design, Sinnesstimulering och Kvalitet (Music, Interactive design, Sensory stimulation and Quality). The MISK-project is a collaborative project between Certec at LTH, Furuboda Folkhögskola and Eldorado Resurscenter, developing musical instruments for children and young adults with mental and physical disabilities. READ MORE

  3. 3. Digital Dashboard for Enhanced Waste Management in the Stockholm Municipality : Bridging Data Insights and Sustainable Practices

    University essay from KTH/Hållbar utveckling, miljövetenskap och teknik

    Author : Youssef Ramy Farouk Fam; [2024]
    Keywords : Waste management; Dashboard; Design; Digitalisation; Data visualization; Waste sorting behavior; Avfallshantering; Dashboard; Design; Digitalisering; Datavisualisering; Källsorteringsbeteende;

    Abstract : The surging global trend in waste generation, currently surpassing 2 billion tons annually in cities,stands as a pressing concern amid escalating climate change threats. This master's thesis aims todesign a digital dashboard tailored to the needs of the Stockholm Municipality's waste managementsystem and its different stakeholders. READ MORE

  4. 4. The Effectiveness of a Web-Based Multimodal Interactive Story on Upper-Secondary Students' Reading Comprehension in English

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Dakota Lagercrantz; [2024]
    Keywords : Multimodal; Interactive Story; Literature; Education; Pedagogy; English; ESL;

    Abstract : The current study investigates the effectiveness of a multimodal interactive story, student use and perceptions of the interactive story, and one teacher’s beliefs regarding the use of multimodal resources in upper-secondary L2 literature education. The study aims to draw conclusions on the potential effectiveness of the tool, student interaction behaviour with interactive story, student perceptions on the tool, and teacher receptibility toward new multimodal tools. READ MORE

  5. 5. Gamification for technology-enhanced mineral value chain teaching and learning: serious gaming for geometallurgy concept

    University essay from Luleå tekniska universitet/Institutionen för samhällsbyggnad och naturresurser

    Author : Lilian Schleret; [2024]
    Keywords : Gamification; Malmberget; Geometallurgy; Synthetic model;

    Abstract : The concept of gamification is being increasingly explored and applied to offer new teaching or training tools to teachers, students or employees. The field of geology and geometallurgy wasn’t particularly discussed in the topic of gamification. READ MORE