Essays about: "Interactive technology"
Showing result 1 - 5 of 733 essays containing the words Interactive technology.
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1. "The Uphill AI Contract Challenge The Intra-Active Task: Reimagining Contracts"
University essay from Göteborgs universitet/Juridiska institutionenAbstract : The traditional contract theories are insufficient to handle the challenges Artificial Intelligence (AI) is currently causing and will continue to cause to contract law. These challenges involve problems concerning the subject/object divide, agency, the embedding of legal code into interactive programming code, and ethical aspects concerning the transfer of power away from lawyers. READ MORE
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2. A Verified QBF Solver
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : Quantified Boolean Formulas (QBFs) extend propositional logic with universal and existential quantification over Boolean variables. A QBF is satisfiable if and only if there is an assignment of Boolean values to the free variables that makes the formula true, and a QBF solver is a software tool determining if a given QBF is satisfiable. READ MORE
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3. Magic Tree - Development of a technology mediating multi-sensory musical instrument
University essay from Lunds universitet/InnovationAbstract : This thesis is part of the MISK-project, Musik, Interaktiv design, Sinnesstimulering och Kvalitet (Music, Interactive design, Sensory stimulation and Quality). The MISK-project is a collaborative project between Certec at LTH, Furuboda Folkhögskola and Eldorado Resurscenter, developing musical instruments for children and young adults with mental and physical disabilities. READ MORE
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4. Digital Dashboard for Enhanced Waste Management in the Stockholm Municipality : Bridging Data Insights and Sustainable Practices
University essay from KTH/Hållbar utveckling, miljövetenskap och teknikAbstract : The surging global trend in waste generation, currently surpassing 2 billion tons annually in cities,stands as a pressing concern amid escalating climate change threats. This master's thesis aims todesign a digital dashboard tailored to the needs of the Stockholm Municipality's waste managementsystem and its different stakeholders. READ MORE
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5. Gamification for technology-enhanced mineral value chain teaching and learning: serious gaming for geometallurgy concept
University essay from Luleå tekniska universitet/Institutionen för samhällsbyggnad och naturresurserAbstract : The concept of gamification is being increasingly explored and applied to offer new teaching or training tools to teachers, students or employees. The field of geology and geometallurgy wasn’t particularly discussed in the topic of gamification. READ MORE