Essays about: "Interactive use"
Showing result 1 - 5 of 482 essays containing the words Interactive use.
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1. The Effectiveness of a Web-Based Multimodal Interactive Story on Upper-Secondary Students' Reading Comprehension in English
University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)Abstract : The current study investigates the effectiveness of a multimodal interactive story, student use and perceptions of the interactive story, and one teacher’s beliefs regarding the use of multimodal resources in upper-secondary L2 literature education. The study aims to draw conclusions on the potential effectiveness of the tool, student interaction behaviour with interactive story, student perceptions on the tool, and teacher receptibility toward new multimodal tools. READ MORE
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2. POTENTIALS FOR LEARNING IN THE DESIGN OF DIGITAL TEXTBOOKS
University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeAbstract : Purpose: The aim of this study was to enhance the knowledge of the learning potentials associated with the different designs of digital textbooks and their implications for the representation of historical content. More specifically, the analysis focused on four Finnish digital history textbooks, with the Winter War being selected as the specific learning unit due to its significant role in the history of Finland. READ MORE
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3. Adoption and use of instructional technology in Nigerian Universities. Exploring Faculty Members’ and Students’ Perspectives
University essay from Göteborgs universitet/Institutionen för pedagogik och specialpedagogikAbstract : Aim: This study aims to explore faculty members' and students' perspectives on the adoption and use of instructional technology in Nigerian universities. Considering that, instructional technology can assist educators to deliver engaging, personalized, and interactive learning experiences in higher education. READ MORE
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4. The Missing Student: Construction of an Alternate Reality Game – A pitch to attract applicants to the Game Design & Technology Master’s programme
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : The master’s program Game Design & Technology at the University of Gothenburg wants to try new ways of marketing the program to potential students and has created this Bachelor’s for that purpose. By advertising using a game, one reaches people that are already interested in the area and by having an interactive advertisement such as an Alternate Reality Game (ARG) one can have the target group interact with each other further solidifying their interest. READ MORE
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5. MetaStackVis: Visually-Assisted Performance Evaluation of Metamodels in Stacking Ensemble Learning
University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Abstract : Stacking, also known as stacked generalization, is a method of ensemble learning where multiple base models are trained on the same dataset, and their predictions are used as input for one or more metamodels in an extra layer. This technique can lead to improved performance compared to single layer ensembles, but often requires a time-consuming trial-and-error process. READ MORE