Essays about: "Interaktiv Video"

Showing result 1 - 5 of 18 essays containing the words Interaktiv Video.

  1. 1. Augmented Reality-Assisted Techniques for Sustainable Lithium-Ion EV Battery Dismantling

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Diana Cristina Culincu; [2023]
    Keywords : Augmented Reality; Electric Vehicle Batteries; Lithium-Ion Batteries; Battery Dismantling; Battery Disassembly; Battery Recycling; Photogrammetry; 3D modelling; 3D Reconstruction; Vuforia; Unity; Blender; Figma; Polycam; Sustainability; Förstärkt verklighet; Batterier för elektriska fordon; Litiumjonbatterier; Batteriavmontering; Batteriuppdelning; Batteriåtervinning; Fotogrammetri; 3Dmodellering; 3D-rekonstruktion; Vuforia; Unity; Blender; Figma; Polycam; Hållbarhet;

    Abstract : The increasing adoption of electric vehicles (EVs) brings forth the challenge of effectively managing the second-life and end-of-life cycles for lithium-ion batteries. Augmented Reality (AR) offers a promising solution to sustainably and efficiently dismantle these batteries. READ MORE

  2. 2. Support in-video content searching and result visualization of the flipped classroom

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Siyuan Su; [2022]
    Keywords : Video content search; information visualization; usability evaluation.;

    Abstract : This work presents an interactive visualization tool for video content searching for lecture videos in a flipped classroom course Visualization. The search is performed using the video caption with a client-site search engine Lunr. READ MORE

  3. 3. Utilizing Input Simulation for Video Game Test Automation : A Case Study

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Auguste Jerlström; [2022]
    Keywords : Input Simulation; Interaction Simulation; User Interface; Test Automation; Quality Assurance;

    Abstract : In typical software projects, it is common that half of the development time and cost is spent on testing the software. Software Test Automation is an area that has been rapidly expanding in recent years because of its capacity to test features rapidly and efficiently, but in the Video Game industry, this concept is still in its infancy and common practices are still being developed. READ MORE

  4. 4. Enabling Smartphones to act as IoT Edge Devices via the Browser-based ’WebUSB API’ : The future of the browser and the smartphone in home electronics IoT systems

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ruben Lindström; [2021]
    Keywords : IoT; Edge Device; Smartphone; WebUSB API; Browser; Home Electronics; IoT; Edge Device; Smartphone; WebUSB API; Webbläsare; Hemelektronik;

    Abstract : This degree project proposes a novel architecture for IoT systems, utilizing smartphones as edge devices and running the value-creating software such as preprocessing, anomaly detection, and deriving data-based insights in the web browser as opposed to natively on the device. Utilizing the smartphone as an edge device reduces cost of adoption for IoT technologies since less hardware has to be included in the system compared to bundling a device for processing with the system. READ MORE

  5. 5. Battling misinformation with a graphic interface : exploring navigation through video to support digital vigilantists

    University essay from Högskolan Kristianstad/Fakulteten för ekonomi

    Author : Anton Dahlström; Victor Sandino; [2021]
    Keywords : Digital vigilantism; Design; Social media; Video interaction; Digital vigilantism; Design; Sociala media; Videointeraktion;

    Abstract : Digital vigilantism är ett fenomen som växer och blir mer och mer populärt (Chia, 2018; Yardley, Lynes, Wilson, & Kelly, 2016). Digitala vigilantister har under ett flertal tillfällen misslyckats i att korrekt identifiera både förövare och offer i händelser som omger socialt oönskade handlingar (Trottier, 2016; Yardley et al. READ MORE