Essays about: "Japanese game"
Showing result 1 - 5 of 26 essays containing the words Japanese game.
-
1. Japanese Juxtaposition : A comparative study of Japanese and Western adult games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Japanese games have received extensive attention in academic and non-academic research. However, there has been a noticeable lack of study on Japanese adult games, despite their significant presence within the industry. READ MORE
-
2. Censorship in video games : a comparative case study of EarthBound and Mother 2
University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärandeAbstract : This study examines the censorship guidelines and translation techniques used in the localization of Mother 2 (1994) (English title: EarthBound), a video game developed originally by Nintendo of Japan and released in North America in 1995 by Nintendo of America. Having extracted 50 dialogue lines which are considered to include topics subject to censorship, the study analyses the prevalence of censorship and translation techniques, as well as the consistency of the localization with Nintendo of America's guidelines. READ MORE
-
3. An analysis of fansubbing in Zettai ni Waratte wa Ikenai: airport 24 ji
University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärandeAbstract : Looking at Japanese media online, one often finds comments such as "crazy Japan" from international viewers in the comment section. A quick search on YouTube forJapanese comedy would give an understanding of the origin of this statement. Japanese humour contains many unconventional concepts, and Japanese stand-up comedy is no exception. READ MORE
-
4. Hakuōki : Translating the experience of an otomegame
University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärandeAbstract : Hakuōki, produced by Idea Factory, is an otome game series set in late Edo periodJapan. It is among the most popular video game series in its genre. The games inthis series have been localized for the English video game market, one that is verydifferent from the source culture. READ MORE
-
5. The Ghost of Orientalism : Case Study of Historical Representations, History Culture and Orientalism in the Video Game Ghost of Tsushima
University essay from Lunds universitet/HistoriaAbstract : This thesis explores how history is represented in the video game Ghost of Tsushima from 2020. The game is set on the island of Tsushima off the coast of Japan during the Mongol invasion of 1274. Players are placed into this world as the fictive samurai Jin Sakai, fighting to free the island from the Mongol yoke. READ MORE