Essays about: "Japanese media"

Showing result 1 - 5 of 44 essays containing the words Japanese media.

  1. 1. Censorship in video games : a comparative case study of EarthBound and Mother 2

    University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Author : Santeri Lehtinen; [2023]
    Keywords : censorship; Japanese-English translation; Nintendo; Nintendo of America’s Video Game Content Guidelines; video game localization;

    Abstract : This study examines the censorship guidelines and translation techniques used in the localization of Mother 2 (1994) (English title: EarthBound), a video game developed originally by Nintendo of Japan and released in North America in 1995 by Nintendo of America. Having extracted 50 dialogue lines which are considered to include topics subject to censorship, the study analyses the prevalence of censorship and translation techniques, as well as the consistency of the localization with Nintendo of America's guidelines. READ MORE

  2. 2. An analysis of fansubbing in Zettai ni Waratte wa Ikenai: airport 24 ji

    University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Author : Markus Ryuken; [2023]
    Keywords : Japanese; translation; subtitling; gaki no tsukai; owarai; fansub;

    Abstract : Looking at Japanese media online, one often finds comments such as "crazy Japan" from international viewers in the comment section. A quick search on YouTube forJapanese comedy would give an understanding of the origin of this statement. Japanese humour contains many unconventional concepts, and Japanese stand-up comedy is no exception. READ MORE

  3. 3. Entering to the Japanese market with a sustainability valued product : sustainability awareness and media landscape in Japan

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Miina Yamada; [2022]
    Keywords : Sustainability; Japan; marketing; media; advertising; market entry;

    Abstract : With a research question “How could Western companies enter the Japanese market when they promote sustainability valued products/services”, this research examined how people in Japan have awareness towards sustainability. To think about how specific marketing execution could be done to promote a product or service, a part of this project took place in Japan to capture the media landscape and current trends. READ MORE

  4. 4. Mangaesque Characters in Physical Space: An ethnographic study of butler café Swallowtail as female sanctuary

    University essay from Stockholms universitet/Institutionen för Asien- och Mellanösternstudier (IAM)

    Author : Carolina Lindström; [2021]
    Keywords : ;

    Abstract : Since the 1970s, Japanese contemporary popular culture as an academic field has gained increased attention, which has led to the emergence of fan culture and fandom studies. There is a certain academic bias toward otaku (i.e. READ MORE

  5. 5. Exploring and defining iyashikei in terms of game design

    University essay from Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Author : Fleur Neerings; Samantha Keller; [2021]
    Keywords : Iyashikei; media technology; emotions; feelings; design methodology; game design; video games; stress; healing; relaxing; calming; methodology; medieteknik; känslor; design; Iyashikei; design metod; designmetod; metoder; digitala spel; tv spel; spel design;

    Abstract : At one point or another we have all felt overwhelmed or stressed. It is part of human nature and can at times be beneficial as it can boost our performance and make us more alert. However when it becomes a part of daily life to worry about everything, it turns into a hindrance. READ MORE