Essays about: "Jesper Carlson"

Found 4 essays containing the words Jesper Carlson.

  1. 1. BARRIERS FOR AI IN A PUBLIC ORGANIZATION : Evidence of AI resourcing

    University essay from Umeå universitet/Institutionen för informatik

    Author : Jesper Carlson; Andreas Viklund; [2022]
    Keywords : Artificial intelligence; AI resourcing; AI readiness; AI strategy; Chatbot;

    Abstract : Artificial intelligence is a complex and widespread technology that is increasingly implemented in today’s businesses. As with implementation in general, organizations are faced with different types of barriers when implementing AI. This paper has explored barriers a public organization faces in its AI implementation efforts. READ MORE

  2. 2. RIPPLE EFFECTS OF A PANDEMIC : Consequences for an organization’s work arrangement

    University essay from Umeå universitet/Institutionen för informatik

    Author : Jesper Carlson; Julia Lundmark; [2021]
    Keywords : Distributed organization; remote work; work arrangements; distributed communication;

    Abstract : The pandemic has had significant effects on our society overall. This has meant organizations have been forced to rethink their structure and work arrangement. Our object of study is the imposed and fast changes to work arrangement, our case has been a municipal organization. READ MORE

  3. 3. Conceptual Design of a Transport Aircraft

    University essay from KTH/Skolan för teknikvetenskap (SCI)

    Author : Jesper Carlson; Diyar Jazrawi; [2017]
    Keywords : ;

    Abstract : When flooding or earthquakes hits a country the population in the area could suffer a lot and are in a big need of help quickly. In these situations heavy transport aircraft are used around the world to help and support the victims in the area by delivering supplies. READ MORE

  4. 4. In-game Interaction with a snowy landscape

    University essay from Institutionen för teknik och naturvetenskap; Tekniska högskolan

    Author : Jesper Carlson; Stellan Garhammar; [2007]
    Keywords : ;

    Abstract : We present a method for creation and interaction of snow in a computer game engine. This is achieved by generating a local transformable mesh around the player camera and osetting this mesh by a height map. This height map is used both for smoothing the terrain into a random snow landscape as well as for modifying the snow where prints are made. READ MORE