Essays about: "Kinect calibration"
Showing result 1 - 5 of 10 essays containing the words Kinect calibration.
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1. Automatic monitoring of bins
University essay from Högskolan i Halmstad/Akademin för informationsteknologiAbstract : When a pile of scrap at Stena recycling has reached the maximum height, the loader operators need to drive around the facility to check whether or not the pile has to be emptied. This causes a lot of unnecessary driving, resolving in wear to the loaders and loss of time, but mostly the unnecessary use of diesel. READ MORE
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2. Experimental study on effective width through openings using Kinect
University essay from Lunds universitet/Avdelningen för BrandteknikAbstract : The effective width model was introduced to show how the flow was linearly proportional to the effective width on stairwells accounting for the edge effect as well as lateral body sway. In this sense, small increments on the width of the stairwell were proven to increment the flow through it in a linear manner. READ MORE
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3. Environment Mapping with a Kinect Sensor using Industrial Robots
University essay from Mälardalens högskola/Akademin för innovation, design och teknikAbstract : When integrating an industrial robot to its working cell, an integrator often builds up the scene including the machines surrounding the robot in a virtual environment and performs the programming online. By introducing a precise and correct 3D model of the surroundings of the robot, the integrator must no longer go through the process of building up the environment. READ MORE
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4. Depth Data Processing and 3D Reconstruction Using the Kinect v2
University essay from Linköpings universitet/Datorseende; Linköpings universitet/Tekniska fakultetenAbstract : The Kinect v2 is a RGB-D sensor manufactured as a gesture interaction tool for the entertainment console XBOX One. In this thesis we will use it to perform 3D reconstruction and investigate its ability to measure depth. READ MORE
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5. Viability of Using Markerless Motion Capture : In the Creation of Animations for Computer Games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This thesis presents a study on how to create a production pipeline using a markerless motion capture system for the creation of animations in computer games. The questions the authors desire to answer are: Is it possible to create a pipeline that uses markerless motion capture for the creation of animations in computer games? And also: Can a markerless motion capture system fit in an animation pipeline for games? This thesis is based on previous work by Kakee Lau (Lau, 2012), a former student of Gotland University College. READ MORE