Essays about: "Kristoffer Eriksson"

Showing result 1 - 5 of 8 essays containing the words Kristoffer Eriksson.

  1. 1. SPATIALIZED AUDIO AND THE USERS EXPERIENCE : 3D based audio and the affect for the listening experience

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Kristoffer Eriksson; [2023]
    Keywords : HRTF; Audio; Spatialization; Immersion; Soundscape;

    Abstract : With spatialized audio being tools for developers to enhance the experience  of playing a game, how does the use of spatialized audio and different types of sounds affect the imagination and the feeling of being immersed in the sound environment? In this study, the use of spatialized audio and complete darkness explores the feelings and how someone perceives the different sounds being heard. . READ MORE

  2. 2. The drivers of prosumer innovativeness and its impact on value co-creation

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Kristoffer Eriksson; [2022]
    Keywords : Prosumer; Value; Co-creation; Innovation; Innovativeness; Motivation; Driver;

    Abstract : Purpose – The purpose of this study is to find what the drivers of prosumer innovativeness are and how prosumer innovativeness impacts value co-creation. To achieve this purpose, the study aimed to answer the following two research questions: “How does prosumer innovativeness impact value co-creation?” and “What drives prosumer innovativeness?” Method – Through the assessment of already existing literature, a conceptual model was created. READ MORE

  3. 3. Spatialized navigation in first person: 3D based audio and the navigational benefits

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Kristoffer Eriksson; [2022]
    Keywords : Navigation; HRTF; Audio; Stereo;

    Abstract : With spatialized audio it lets developers create further experiences and provide accessibility options in video games and interactive media. The technology has evolved during the years, making it easier to use system such as Head-Related Transfer Functions in games. READ MORE

  4. 4. Teaching English 5 to Swedish vocational students : student attitudes, motivation and adaptation of teaching

    University essay from Linnéuniversitetet/Institutionen för språk (SPR)

    Author : Kristoffer Keinvall; [2019]
    Keywords : Adaptation; attitudes; English; motivation; second language learning; vocationally oriented teaching; vocational programs;

    Abstract : There has been research that suggests that an anti-studying culture is present in vocational programs in Sweden (Högberg 2009), and that teachers need to adapt their teaching to the students’ vocational interests in order to create an interest in learning (Lindahl 2015; Riley & Eriksson 2014; Smagorinsky et al. 2010). READ MORE

  5. 5. Open Innovation Software : A study of feature-related problems in idea management systems

    University essay from Informationssystem

    Author : Christopher Cedernaes; Kristoffer Eriksson; [2012]
    Keywords : Idea management systems; Open innovation software; features in idea management systems; OIS; Open innovation systems;

    Abstract : With the transition from closed to open innovation in recent years, the next trend for companies has been to bring in new ideas from external stakeholders using innovation tools, known as Open Innovation Software (OIS). The most common type of OIS, called idea management systems, allows participants to submit, evaluate, and engage in discussions around ideas. READ MORE