Essays about: "L-System"

Found 5 essays containing the word L-System.

  1. 1. Procedural Generation of Modern 3D Cities

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Theodor Angergård; Marcus Ansamaa; Alexander Arvidsson; Jacob Eriksson; Anton Håkansson; Viktor Truvé; [2020-10-29]
    Keywords : ;

    Abstract : This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with computer graphics theory to generate digital 3D cities suitable for use in media such as games, movies, and advertisements. This research was conducted to discover ways to alleviate the otherwise time-consuming process of manually modeling such cities. READ MORE

  2. 2. Fractal simulation of plants

    University essay from Linnéuniversitetet/Institutionen för matematik (MA)

    Author : Haoke Liao; [2020]
    Keywords : fractal; simulation; plants;

    Abstract : We study two methods of simulation of plants in R2 , the Lindenmayer system and the iterated function system. The algorithm for a L-system simulates fast and efficiently the growth structure of the plants. The iterated function system can be done by deterministic iteration or by the so called chaos game. . READ MORE

  3. 3. Foliage generation tool based on a Lindenmeyer system : A study on branch density of trees in video games

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Jonathan Rokicki; Henrik Pira; [2019]
    Keywords : L-System; Procedural; Video Games; Foliage;

    Abstract : Context. Procedurally generated content is a common way for companiesto save time and resources when creating modern video games.However, with generation of content there is often many variables controllingthe outcome that is tricky to get right. Objectives. READ MORE

  4. 4. Procedural Generation of Road Networks Using L-Systems

    University essay from Linköpings universitet/Informationskodning

    Author : Martin Jormedal; [2013]
    Keywords : computer graphics; procedural generation; procedural modeling; l-system;

    Abstract : This thesis details the results and conclusions of a project conducted at the game studio FromSoftware in Tokyo, Japan during the autumn of 2008. The aim ofthe project was the design and implementation of a system able to generate 3D graphical representations of road networks. .. READ MORE

  5. 5. Game Mechanics Integrated with a Lindenmayer System

    University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Author : Per Fornander; [2013]
    Keywords : L-system; Lindenmayer; game; procedural;

    Abstract : Creating content for games costs a lot of time and money. This thesis will use the Lindenmayer system for procedural content creation inside the game to answer the question, how can L-systems be exploited for gameplay mechanic purposes? The application implemented in Unity 3D is a form of tree L-system with player controlled recursion, independent branches and poisonous branches. READ MORE