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Found 5 essays matching the above criteria.

  1. 1. Lindenmayer’s Defense: Generating projectile patterns in a video game environment using L-Systems

    University essay from Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Author : Malmberg Christofer; Phan Henrik; [2017]
    Keywords : procedural content generation; Lindenmayer system; video game; mixed-initative;

    Abstract : The potential of L-systems is explored byprocedurally generating patterns for use as video game content.By procedurally generating content for video games, thedevelopment costs of game development can be significantlyreduced. An artifact in the form of a tower defense game isdeveloped and tested to evaluate the generation algorithm. READ MORE

  2. 2. Lindenmayer’s Defense: Generating projectile patterns in a video game environment using L-Systems

    University essay from Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Author : Malmberg Christofer; Phan Henrik; [2017]
    Keywords : procedural content generation; Lindenmayer system; video game; mixed-initative;

    Abstract : The potential of L-systems is explored byprocedurally generating patterns for use as video game content.By procedurally generating content for video games, thedevelopment costs of game development can be significantlyreduced. An artifact in the form of a tower defense game isdeveloped and tested to evaluate the generation algorithm. READ MORE

  3. 3. SeamScape A procedural generation system for accelerated creation of 3D landscapes

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Sebastian Ekman; Anders Hansson; Thomas Högberg; Anna Nylander; Alma Ottedag; Joakim Thorén; [2016-10-24]
    Keywords : Procedural generation; Computer Graphics; Unreal Engine; L-systems; Noise functions;

    Abstract : This bachelor thesis rose from the idea of speeding up game production by using procedural generation techniques. Procedural generation in the project’s scope involves the algorithmic production of data which represents a 3D environment. READ MORE

  4. 4. Procedural Generation of Road Networks Using L-Systems

    University essay from Linköpings universitet/Informationskodning

    Author : Martin Jormedal; [2013]
    Keywords : computer graphics; procedural generation; procedural modeling; l-system;

    Abstract : This thesis details the results and conclusions of a project conducted at the game studio FromSoftware in Tokyo, Japan during the autumn of 2008. The aim ofthe project was the design and implementation of a system able to generate 3D graphical representations of road networks. .. READ MORE

  5. 5. Game Mechanics Integrated with a Lindenmayer System

    University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Author : Per Fornander; [2013]
    Keywords : L-system; Lindenmayer; game; procedural;

    Abstract : Creating content for games costs a lot of time and money. This thesis will use the Lindenmayer system for procedural content creation inside the game to answer the question, how can L-systems be exploited for gameplay mechanic purposes? The application implemented in Unity 3D is a form of tree L-system with player controlled recursion, independent branches and poisonous branches. READ MORE