Essays about: "Language Play"

Showing result 1 - 5 of 205 essays containing the words Language Play.

  1. 1. Virtual Reality Language Learning : Designing some VR Wor(l)ds

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Sofia Mitsigkola; [2022]
    Keywords : Virtual Reality; Games; Educational Games; Learning Games; Play; Language Learning Games; Language Learning; Training; System; Interaction; Collaboration; Situated Learning; Ecological Approach to learning; Unity;

    Abstract : This thesis project explores the application of the ecological approach to learning in Virtual Reality (VR), investigates the role of educational games in language learning, creates a playground and a modified game for Swedish language, and proposes the concept VR wor(l)ds for language learning and practice. Following an Interaction Design methodology and drawing from ecological psychology, game studies and user research, the qualities of a virtual language learning environment are established. READ MORE

  2. 2. What will this be useful for? : A study about Swedish upper secondary students’ and teachers’ perspectives on motivation in English language learning

    University essay from Mälardalens universitet/Akademin för utbildning, kultur och kommunikation

    Author : Lana Ishak; [2022]
    Keywords : Motivation; English language learning; teacher roles; intrinsic motivation; extrinsic motivation; integrative orientation; instrumental orientation; upper secondary level; Sweden.;

    Abstract : This study aimed to investigate the motivation of a number of Swedish upper secondary students in terms of learning English, as well as their two English teachers’ understanding of this motivation, and how teacher roles and teaching methods might be crucial for students’ motivation to learn English at upper secondary level. The data was collected and analysed both quantitatively and qualitatively, as both a questionnaire and interviews were chosen as data collection methods. READ MORE

  3. 3. Hakuōki : Translating the experience of an otomegame

    University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Author : Milla Olkkonen; [2022]
    Keywords : translation; character language; otome game; equivalent game play experience; Japanese English translation;

    Abstract : Hakuōki, produced by Idea Factory, is an otome game series set in late Edo periodJapan. It is among the most popular video game series in its genre. The games inthis series have been localized for the English video game market, one that is verydifferent from the source culture. READ MORE

  4. 4. Talkus AI-relius : An Interactive Journaling Artifact That Supports Reflection Through Conversation

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Max Angenius; [2022]
    Keywords : journaling; reflection; interaction design; human-AI interaction; conversational design;

    Abstract : This project investigates the intersection between reflection through journaling and Artificial Intelligence (AI), more specifically Conversational Agents (CA) in interaction design. Journaling together with a CA is a relatively unexplored area in HCI and Interaction Design, especially when studying the experiential aspect. READ MORE

  5. 5. Efficient High-level Synthesis Implementation of massive MIMO Processing on RFSoC

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Sijia Cheng; [2022]
    Keywords : Technology and Engineering;

    Abstract : Massive multiple-input multiple-output (MIMO) refers to a wireless access technology that equips base station (BS) with hundreds to thousands of antennas to serve tens of user equipment (UE) in the same time-frequency resource. These extensive antennas improve spectral and energy efficiency, but the detection algorithms tend to be more complex with operations, multiplications, and inversions on larger size matrix. READ MORE