Essays about: "Library research"
Showing result 1 - 5 of 372 essays containing the words Library research.
-
1. Carbon Craft
University essay from Konstfack/IndustridesignAbstract : This is a practice-based design research project in the fields of glass blowing and knitting. It takes its starting point in trying to combine these two crafts with an experimental approach, using carbon fiber. READ MORE
-
2. Replacing Objects in Point Cloud stream with Real-time Meshes using Semantic Segmentation
University essay from Blekinge Tekniska HögskolaAbstract : Background: The evolving landscape of 3D data processing, particularly pointcloud manipulation, is pivotal in numerous applications ranging from architecturaldesign to spatial analysis. Traditional methods, primarily mesh generation from point clouds, face challenges in adapting to complex real-world scenarios. READ MORE
-
3. Exploring the Depth-Performance Trade-Off : Applying Torch Pruning to YOLOv8 Models for Semantic Segmentation Tasks
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In order to comprehend the environments from different aspects, a large variety of computer vision methods are developed to detect objects, classify objects or even segment them semantically. Semantic segmentation is growing in significance due to its broad applications in fields such as robotics, environmental understanding for virtual or augmented reality, and autonomous driving. READ MORE
-
4. XZDDF Bootstrapping in Fully Homomorphic Encryption
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : Despite the vast research on the topic in recent years, fully homomorphic encryption schemes remain time-inefficient. The main bottleneck is the so-called bootstrapping, whose purpose is to reduce noise that has accumulated after having performed homomorphic operations on a ciphertext. READ MORE
-
5. The State of Live Facial Puppetry in Online Entertainment
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. READ MORE