Essays about: "Location-based learning"
Showing result 1 - 5 of 15 essays containing the words Location-based learning.
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1. Machine Learning for Spatial Positioning for XR Environments
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : This bachelor's thesis explores the integration of machine learning (ML) with sensor fusion techniques to enhance spatial data accuracy in Extended Reality (XR) environments. With XR's revolutionary impact across various sectors, accurate localization in virtual environments becomes imperative. READ MORE
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2. Modern Housing Valuation : A Machine Learning Approach
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The primary goal of this report was to examine and demonstrate how machine learning methods can be used to produce accurate and useful apartment valuation models, focusing on the Stockholm market. Furthermore, the paper analyzed how different attributes, including apartment descriptions, affect the price of an apartment. READ MORE
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3. Parasitic Tracking Mobile Wireless Networks
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Along with the growth and popularity of mobile networks, users enjoy more convenient connection and communication. However, exposure of user presence in mobile networks is becoming a major concern and motivated a plethora of LPPM Location Privacy Protection Mechanisms (LPPMs) have been proposed and analysed, notably considering powerful adversaries with rich data at their disposal, e. READ MORE
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4. Indoor Positioning and Machine Learning Algorithms
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : This master thesis focuses around improving the efficiency and accuracy of existing indoor positioning systems with the help of Machine Learning (ML). Our work is based on Bluetooth Low Energy (BLE) v5.1. Position estimation is currently being carried out using the Least-Squares (LS) method in the framework. READ MORE
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5. Combining a location-based mobile game and a connected wearable for history learning purposes
University essay from Södertörns högskola/MedieteknikAbstract : While much attention in location-based game and wearable research is about their benefits as in-class education or is aimed at children, rather less research has been done about the combination of location-based games and wearables in private use. This paper investigates a game solution for the low history knowledge of German teenagers and focuses on the learning success of the combination of a proposed location-based mobile game and wearable, called ‘Geocation’ for educational purposes as well as the enjoyment of it. READ MORE