Essays about: "Loot boxes"
Showing result 1 - 5 of 7 essays containing the words Loot boxes.
-
1. Correlations and similarities between Loot Boxes and Gambling
University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Abstract : Loot boxes are items in video games that contain a randomized reward. Some of them can be purchased with real-world money. In recent years loot boxes have become very common in almost all of the top games. Because of its similarities to gambling there have been thoughts on branding loot boxes as a form of gambling. READ MORE
-
2. The Perceived Value Of Loot Boxes : A Qualitative Study On The Service Outcome Of Loot Boxes
University essay from Karlstads universitet/Handelshögskolan (from 2013)Abstract : In recent years, the video game industry has rapidly grown into the largest grossing entertainment industry in the world, surpassing both the film- and music industries. However, many of the popular games today are free to play and does not require any subscription, yet they still generate high amounts of revenue each year, partly due to the offering of loot boxes in video games. READ MORE
-
3. The loot box dilemma : A qualitative thesis of video game players interactions and mitigation of unethical aspects in loot boxes.
University essay from Linnéuniversitetet/Institutionen för informatik (IK)Abstract : In-game purchase options are referred to as microtransactions and have become a common revenue for modern video games. Microtransactions refer to small payments made inside of video games to acquire game content. The phenomenon of microtransactions is often related to "loot boxes". READ MORE
-
4. Microtransactions and lotteries in video-games
University essay fromAbstract : Microtransactions are part of a business model used almost extensively in the video-gaming industry where developers offer virtual goods or features via micropayments. The concept is relatively new and still unknown to many but deeply rooted in modern video-game developers’ business strategies. READ MORE
-
5. In-game transactions in Free-to-play games : Player motivation to purchase in-game content
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Throughout the last two years the revenues from in-game transactions in video-games have increased due to its growing presence both in traditional retail games as well as digital due to the fact that more and more games have become free. This growing presence is the basis for answering the question of what motivates players to spend money on in-game purchases in freeto-play games. READ MORE