Essays about: "Människolik"
Showing result 1 - 5 of 6 essays containing the word Människolik.
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1. Using eye tracking to measure visual responses
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Eye tracking technology is becoming more accessible in general, presenting new opportunities for applications. Said technology is also a relatively new and unexplored tool that can be used in research to enable insights not previously available. READ MORE
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2. Robot Gaze Behaviour for Handling Confrontational Scenarios
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In everyday communication, humans utilise eye gaze due to its importance as a communication tool. As technology evolves, social robots are expected to become more adopted in society and, since they interact with humans, they should similarly use eye gaze to elevate the level of the interaction and increase humans’ perception of them. READ MORE
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3. Impact of Facial Self-Similarity and Gender of a Storytelling Virtual Character
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Technical advancements allow for embodied virtual agents to not only be increasingly human-like, but also to behave and look like particular individuals. As biases towards self-similarity have been found in human-human studies, it is of interest to explore to what extent this applies to virtual characters (VCs). READ MORE
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4. Creating Human-like AI Movement in Games Using Imitation Learning
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : The way characters move and behave in computer and video games are important factors in their believability, which has an impact on the player’s experience. This project explores Imitation Learning using limited amounts of data as an approach to creating human-like AI behaviour in games, and through a user study investigates what factors determine if a character is human-like, when observed through the characters first-person perspective. READ MORE
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5. Artificial Intelligence in Games : Faking Human Behavior
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This paper examines the possibilities of faking human behavior with artificial intelligence in computer games, by using efficient methods that save valuable development time and also creates a more rich experience for the players of a game. The specific implementation of artificial intelligence created and discussed is a neural network controlling a finite-state machine. READ MORE