Essays about: "MMORPG"

Showing result 16 - 20 of 28 essays containing the word MMORPG.

  1. 16. Escapism in to the Virtual World : A study on the accumulation of Bourdieu’s forms of capital in online games

    University essay from Södertörns högskola/Institutionen för samhällsvetenskaper

    Author : Richard Jake Gracia Tjong; [2015]
    Keywords : MMORPG; the forms of capital; field; avatar; escapism;

    Abstract : This study aims to present the characteristics and functions of Bourdieu’s forms of capital;economic, cultural, social and symbolic capital in large online social games genre called Massive multiplayer online roleplaying games (MMORPG). This is done in order to determine if these are reproduced in an online society consisting of thousands of players, which of the forms of capital are of outmost importance and how the accumulation of these affect the players lives using qualitative methods. READ MORE

  2. 17. Functional shift and semantic change in Lord of the Rings Online

    University essay from Akademin för utbildning, kultur och kommunikation

    Author : Susanne Norlin; [2013]
    Keywords : Semantic change; functional shift; LotRO; MMORPG; English; pejoration; word formation process; metaphorical extension; amelioration; widening; denominal verbs.;

    Abstract : The purpose of this essay is to identify functional shifts and semantic changes in the Massively Multiplayer Online Role-Playing Game Lord of the Rings Online. The focus is on new uses of established terms in Standard English and the intent is to see how the word formation processes work in an online gaming environment, and identify the possible reasons behind them. READ MORE

  3. 18. Character Creation Processes in MMORPGs : -    A qualitative study of determining important factors.

    University essay from Institutionen för datavetenskap, fysik och matematik, DFM

    Author : Susanne Isaksson; [2012]
    Keywords : Virtual world; MMORPG; MMO; Online games; character creation; Immersion; identity; motivations; gender; player types; qualitative; avatar; character;

    Abstract : Virtual worlds give us the opportunity to explore another self, a virtual character of the real life you. Massively Multiplayer Online Role Playing Games (MMORPGs) have become extremely popular over the last decade. It has also grown into a lucrative business. To keep the players, the game needs to be more than just a game. READ MORE

  4. 19. Acquiring English Through The Game World of Warcraft

    University essay from Malmö högskola/Lärarutbildningen (LUT)

    Author : William Heathcote; [2012]
    Keywords : World of Warcraft; Monitor Model; MMORPG; Language acquisition;

    Abstract : This study investigates the learning experiences of three L2 learners of English in connection to the massive multiplayer online role playing game (MMORPG) World of Warcraft (WoW). The participants, who all attend the course English A at upper secondary school at the time of the study, are frequent players of the game. READ MORE

  5. 20. Fame and Celebrity Within A Virtual World : A Case Study Of World Of Warcraft

    University essay from Institutionen för mediestudier

    Author : Lucy Armelin; [2012]
    Keywords : World of Warcraft; virtual world; MMORPG; celebrity;

    Abstract : Despite the vast amount of research conducted by media academics over the past decade, little is known about the concept of internet celebrity, or e-celebrity, within an online-gaming environment. The overall impression that emerges from literature in this field is that e-celebrity has been studied in popular, user-based or social networking websites. READ MORE