Essays about: "Managing creativity"

Showing result 1 - 5 of 26 essays containing the words Managing creativity.

  1. 1. A European solution for Text and Data Mining in the development of creative Artificial Intelligence : With a specific focus on articles 3 and 4 of the Digital Signel Market Directive

    University essay from Stockholms universitet/Juridiska institutionen

    Author : Kristina Christensen; [2021]
    Keywords : Copyright; Related Rights; Sui generis database right; Digital Single Market Directive; Text and Data Mining; Exceptions and Limitations; Artificial Intelligence.;

    Abstract : In today’s data-driven society, also called the Fourth Industrial Revolution, Text and Data Mining (TDM) has become an essential tool in managing the booming Big Data in its different sizes and forms. It is also an inherent part of AI research using machine learning, where these techniques highly depend on datasets derived from TDM to self-learn and to make autonomous decisions. READ MORE

  2. 2. Managing objects and events in a distributed user interface : by further extending a framework that can be used when developing a multiplayer game

    University essay from Linköpings universitet/Interaktiva och kognitiva system

    Author : Wallentin Rosén; [2021]
    Keywords : Distributed user interface; web framework;

    Abstract : As more and more research are carried out in the field of distributed user interface some aspects of the it are still missing.In this report I will propose a method to how we can manage distributed objects and events in a distributed user interface environment that is suitable for a developer. READ MORE

  3. 3. Pixel art - The Medium of Limitation : A qualitative study on how experienced artists perceive the relationship between restrictions and creativity

    University essay from Umeå universitet/Institutionen för informatik

    Author : Gustav Samuelson; [2020]
    Keywords : Pixel art; digital art; retro games; design;

    Abstract : I den här studien undersöks huruvida den tekniskt obsoleta konstformen pixelgrafik, eller ”pixel art” fortfarande är ett relevant medium och vilka kvaliteter som gör det till ett självständigt praktiskt hantverk. I en kvalitativ studie intervjuas fyra erfarna pixel konstnärer om deras definitioner av ”pixel art” samt deras egen praktik. READ MORE

  4. 4. Organizing and Leading Virtual Teams Through ICTs: A Sociomaterial Perspective

    University essay from Uppsala universitet/Informationssystem

    Author : Wafaa Elbaghdady; [2020]
    Keywords : ICTs; Leaders; Virtual Teams; Technology; Sociomateriality; E-leadership; Practice; Qualitative;

    Abstract : The adoption of advanced Information and Communication Technologies (ICTs) is increasing in organizations which is altering organising and leading teams in many ways. Organizations are moving toward adopting more dynamic and global work structures namely virtual teams which mostly rely on ICTs as the main form of communication. READ MORE

  5. 5. Becoming a Creative Performer - How creative workers endure in a business-oriented world

    University essay from Handelshögskolan i Stockholm/Institutionen för redovisning och finansiering

    Author : Ellen Brantberg; Anna Loverus; [2020]
    Keywords : Creative workers; Accounting; Foucault; Hybrid-identity; Cross-functional teams;

    Abstract : In this thesis we examine how creative workers manage their performance at work, and how they are affected by the tensions between creativity and accounting. By drawing on a cross-sectional interview study we aim to provide a comprehensive understanding for how the creative worker is involved in accounting for creative performance. READ MORE