Essays about: "Massive Multiplayer Online"

Showing result 1 - 5 of 16 essays containing the words Massive Multiplayer Online.

  1. 1. Fan Art and Creative Community : THE MEANING OF ART IN ONLINE FANDOM

    University essay from Uppsala universitet/Konstvetenskapliga institutionen

    Author : Sally Wertwein Samuelsson; [2023]
    Keywords : participatory Culture; Fandom; Fan Art; Interview; Wellbeing; Online Community; Deltagande Kultur; Fan Kultur; Online Konst; Intervju; Välmående; Online Kultur;

    Abstract : This study investigates the individual experience of viewing fan art and creative works within fandom, as well as the community’s potential to be a place for learning or to develop creative skills. I approach the fandom of Final Fantasy XIV, a massive multiplayer online game, on the online platform Tumblr, asking for fans’ experience with creative content and community connections. READ MORE

  2. 2. Quantitative Analysis of Customizable Player Avatars in an MMORPGEnvironment

    University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Author : Mikhail Gardberg; Siri Kjerf; [2022]
    Keywords : Video Games; Representation; Hypersexuality; Fashion; Digitala spel; representation; hypersexualitet; mode;

    Abstract : Sexualization of video game characters has been noted to have real world consequences. While there are studies surrounding characters designed by video game developers, the same cannot be said for players' choice of attire. READ MORE

  3. 3. Rules to Multiplayer : How players and designers optimize fun out of their game experiences

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Emelie Rodin; [2021]
    Keywords : Design; Games; Multiplayer; World of Warcraft; Massive Multiplayer Online;

    Abstract : This thesis examines the concept of different rules within large multiplayer games, how we play thegames and what leads to different rules within a game. It establishes that rules can be explicit andimplicit, as well as based on digital hard rules, softer rules, such as community or social rules and thatplayers will design and build their own games out of these rules. READ MORE

  4. 4. L2 Vocabulary learning through MMORPGs

    University essay from Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Author : Nellie Stiberg; Aldina Saskin; [2021]
    Keywords : ;

    Abstract : The gaming community has grown significantly over the past two decades and is playing a major role in learners’ English development. This literature study aims to examine to what extent there is a correlation between playing massive multiplayer online role-playing games (MMORPGs) and English learners' vocabulary acquisition as well as their motivation to learn. READ MORE

  5. 5. Computer-Mediated Communication as Situated Phenomenon in Massive Multiplayer Online Servers : A Minecraft-based investigation

    University essay from Umeå universitet/Institutionen för psykologi

    Author : Simone Colombo; [2021]
    Keywords : CMC; IPA; MMO; Minecraft; server; situated; Minecraft; CMC; MMO; server; läge;

    Abstract : The present study investigated Computer-Mediated Communication (CMC) as situated phenomenonin Massive Multiplayer Online (MMO) servers. The popular videogame of Minecraft was chosen as a testbed to examine CMC within its simulated environment. Previous research on videogames explored CMC without considering the role of the server. READ MORE