Essays about: "Mechanics"
Showing result 16 - 20 of 812 essays containing the word Mechanics.
-
16. Schadenfreude : I love watching you suffer (In game)
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Our research is about schadenfreude, deriving pleasure from others suffering, and its presencein the online game League of Legends. Along with its presence we measured different waysplayers can enjoy it, as well as how much the players enjoyed it. What we found was that anoverwhelming majority enjoys it in one way or another. READ MORE
-
17. Nature representation in forest fire management in Jämtland, Sweden
University essay from SLU/Dept. of Urban and Rural DevelopmentAbstract : With a globally increasing mean temperature and drier summers in Europe, forest fires are becoming a wider known issue in the forest landscape. Having been part of the boreal forest landscape for millennia, their influence becomes more pronounced due to these changes. READ MORE
-
18. Design of cooling-air permeable coil support
University essay from KTH/HållfasthetsläraAbstract : Coil supports are integral load-bearing components employed in generators andmotors. They serve the purpose of preventing excessive deformation and maintaininga stable position of the coils responsible for generating power and magnetic fieldswhen rotating. READ MORE
-
19. Fatigue strength assessment of post weld improved welded joints
University essay from KTH/Lättkonstruktioner, marina system, flyg- och rymdteknik, rörelsemekanikAbstract : In this thesis work a literature survey is done to collect published data for T-welded joints with a thickness of 5-12 mm, produced in high strength steel and treated with HFMI. In addition to this, large structures are researched. READ MORE
-
20. How do linear and nonlinear levels inspire game flow in cooperative gameplay? : comparative analysis of collaborative mechanics design in ItTakes Two
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This study investigates how linear and nonlinear level designs inspire game flow in cooperative gameplay through a close reading analysis. The research focuses on It Takes Two, a highly successful cooperative game with compelling and unusual combination of game elements that enhance the cooperative experience. READ MORE