Essays about: "Microsoft Xbox"
Showing result 1 - 5 of 10 essays containing the words Microsoft Xbox.
-
1. Depth Data Processing and 3D Reconstruction Using the Kinect v2
University essay from Linköpings universitet/Datorseende; Linköpings universitet/Tekniska fakultetenAbstract : The Kinect v2 is a RGB-D sensor manufactured as a gesture interaction tool for the entertainment console XBOX One. In this thesis we will use it to perform 3D reconstruction and investigate its ability to measure depth. READ MORE
-
2. Indoor 3D Mapping using Kinect
University essay from Linköpings universitet/Datorseende; Linköpings universitet/Tekniska högskolanAbstract : In recent years several depth cameras have emerged on the consumer market, creating many interesting possibilities forboth professional and recreational usage. One example of such a camera is the Microsoft Kinect sensor originally usedwith the Microsoft Xbox 360 game console. READ MORE
-
3. Positionsbaserad och hastighetsbaseradrobotstyrning med Kinect & handkontroll
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : Robotar blir allt mer komplexa och används i allt fler situationer. Detta ställer stora krav på styrningen av robotarna för att de ska kunna användas effektivt. Denna rapport avser att jämföra positionsbaserade och hastighetsbaserade styrmetoder mot varandra. READ MORE
-
4. Integrating Autodesk Mayas muscle simulation with Kinect motion capture
University essay from Högskolan i Gävle/Avdelningen för Industriell utveckling, IT och SamhällsbyggnadAbstract : Abstract In most of the animation pipelines today, motion capture and different simulations e.g. Autodesk Maya Muscle is used to get a more realistic feel of an animation. The main goal of this Thesis is to make a character appear and move in as natural a way as possible and exploring different methods on receiving a good result. READ MORE
-
5. Large scale audience interaction with a Kinect sensor
University essay from Institutionen för teknik och naturvetenskap; Tekniska högskolanAbstract : We present investigation and designing of a system that interacts with big audience, sitting in a dimmed theater environment. The goal is to automatically detect audiences and some of their actions. Test results indicate that because of low light condition we can’t rely on RGB camera footage in a dimmed environment. READ MORE