Essays about: "Minecraft"
Showing result 1 - 5 of 19 essays containing the word Minecraft.
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1. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. READ MORE
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2. Using Backward Chained Behavior Trees to Control Cooperative Minecraft Agents
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This report presents a strategy to control multiple collaborative intelligent agents acting in a complex, versatile environment. The proposed method utilizes back-chained behavior trees and 1-to-1 task distribution. The agents claim a task, which prevents other agents in the system to start working on the same task. READ MORE
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3. Developing tools for streamlining the map creation process in Minecraft
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : This thesis gives an understanding of how to develop tools for streamlining the map creation process in Minecraft. The thesis was done in collaboration with House of How. To study how to streamline the map creation process the subject was researched thoroughly. READ MORE
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4. Scaling the Simulation Core of Modifiable Virtual Environments with Serverless Computing
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Modifiable Virtual Environments (MVEs) are widely popular, especially in the video game industry. An example application of MVEs is the game Minecraft, which has a player count reaching into the hundreds of millions. But despite the huge number of users, MVE applications have significant limitations regarding scalability. READ MORE
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5. Multi-Agent Based Settlement Generation In Minecraft
University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Abstract : This thesis explores the uses of a multi-agent system(MAS) for procedural content generation(PCG) in the Generative Design in Minecraft (GDMC) competition. The generatorconstructed is capable of surveying the terrain and determining where to start building a roadnetwork. Extendor and connector agents build the road network used for the settlement. READ MORE