Essays about: "Minecraft"

Showing result 1 - 5 of 19 essays containing the word Minecraft.

  1. 1. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Noah Tell; [2023]
    Keywords : Voxels; Tetrahedron; Tetrahedral Mesh; Tetrahedralization; Tessellation; Mutable Environment; Editable Terrain; Deformable Environment; Boolean Operations; Real-Time; Computer Games; Computational Geometry; Voxlar; Tetrahedror; Tetrahedralisering; Tessellering; Formbar Terräng; Booliska Operationer; Realtid; Datorspel; Beräkningsgeometri;

    Abstract : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. READ MORE

  2. 2. Using Backward Chained Behavior Trees to Control Cooperative Minecraft Agents

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Justin Salér; [2023]
    Keywords : Behavior-Based Systems; Multi-Agent Systems; Behavior Trees; Minecraft; Beteendebaserade system; multiagentssystem; beteendeträd; Minecraft;

    Abstract : This report presents a strategy to control multiple collaborative intelligent agents acting in a complex, versatile environment. The proposed method utilizes back-chained behavior trees and 1-to-1 task distribution. The agents claim a task, which prevents other agents in the system to start working on the same task. READ MORE

  3. 3. Developing tools for streamlining the map creation process in Minecraft

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Simon Johansson; [2021]
    Keywords : Minecraft; Effectivization; Streamlining; HoH; Interaction; Design;

    Abstract : This thesis gives an understanding of how to develop tools for streamlining the map creation process in Minecraft. The thesis was done in collaboration with House of How. To study how to streamline the map creation process the subject was researched thoroughly. READ MORE

  4. 4. Scaling the Simulation Core of Modifiable Virtual Environments with Serverless Computing

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Javier Ron Arteaga; [2021]
    Keywords : ;

    Abstract : Modifiable Virtual Environments (MVEs) are widely popular, especially in the video game industry. An example application of MVEs is the game Minecraft, which has a player count reaching into the hundreds of millions. But despite the huge number of users, MVE applications have significant limitations regarding scalability. READ MORE

  5. 5. Multi-Agent Based Settlement Generation In Minecraft

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Albin Esko; Johan Fritiofsson; [2021]
    Keywords : Multi-Agent system; PCG; Minecraft; GDMC;

    Abstract : This thesis explores the uses of a multi-agent system(MAS) for procedural content generation(PCG) in the Generative Design in Minecraft (GDMC) competition. The generatorconstructed is capable of surveying the terrain and determining where to start building a roadnetwork. Extendor and connector agents build the road network used for the settlement. READ MORE