Essays about: "Mobile AR"
Showing result 16 - 20 of 111 essays containing the words Mobile AR.
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16. Antenna Design and Link Performance Verification of Antennas for 5G mmWave Handheld Devices
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : The purpose of the thesis is to design a new antenna system and to verify its link performance in 5G FR2 mmWave frequency for handheld devices to enable cellular communication. The main objective is to design an antenna primarily at 28GHz and 39GHz to enhance spectrum efficiency, along with improved transmission data rates, enabling new cases like Augmented Reality (AR), Virtual Reality (VR) and many more such applications. READ MORE
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17. A Digital Design Flow - From Concept to RTL Description, Using Mathworks and Cadence's Tools
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : This report presents our digital design flow for creating high speed very large scale integration circuits using a fifth generation disruptive beamforming control and data processing circuit as example. The flow consists of different stages. READ MORE
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18. E-health usage and experiences among physiotherapists in Sweden : a pilot survey
University essay from Umeå universitet/Avdelningen för fysioterapiAbstract : Background: The endeavour for more effective and personalised health care requires exploration and implementation of new methods. Digital technology solutions may offer increased accessibility and efficiency and have already been proven to be both time- and cost-effective. READ MORE
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19. Designing an Augmented Reality Based Navigation Interface for Large Indoor Spaces
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Navigating from one place to another is something we as humans do on an everyday basis, and modern technology has made it easier than ever by providing navigation tools in our mobile devices. In indoor spaces, augmented reality (AR) based navigation interfaces have shown a lot of potential, as it has been proven to increase efficiency and overall usability. READ MORE
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20. Augmented reality and gamification in higher education : Designing mobile interaction to enhance students’ intrinsic motivation and learning
University essay from Högskolan Kristianstad/Fakulteten för ekonomiAbstract : The emergence of augmented reality (AR) and gamification in higher education has gained significant relevance by virtue of their demonstrated usefulness in learning spaces. Prior research has examined these technologies separately and shown promising results, but less is known about the impact of combining AR and gamification in higher education. READ MORE