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Showing result 1 - 5 of 1163 essays matching the above criteria.
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1. Simulating Mobility of Large Population using Mobile Application Data
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Understanding people’s travel patterns and knowing the frequency of their travel activities provide important insights for effective transport management and infrastructure planning. While traditional travel surveys have historically contributed to this valuable information, they come with shortcomings such as being expensive to collect, easily outdated, and having short time coverage. READ MORE
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2. Control system and simplified timesynchronization for heterogenous IoT systems with medium time requirements
University essay from KTH/Hälsoinformatik och logistikAbstract : The company QTPIE conducts research on drivers and their unconscious reactions when driving. To help, they use smart devices that today must be individually handled at the start and end of a run, and have individually set timestamps, which can lead to differences between the units when data is entered and collation of the units' data after a run. READ MORE
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3. Onboarding New Users for Initial Creation of Photo Book in Mobile Application
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Photography holds great significance by capturing memories and sharing stories. Today, the average user has around 2,000 photos on their smartphone, many of which go unnoticed. Once Upon is a mobile application launched in 2017, where users can create photo books to collect their memories in a physical book. READ MORE
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4. CAJOLE: ESCOOTER MOBILE APP DESIGN FOR RIDERS IN GOTHENBURG
University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeAbstract : Purpose: The overall goal for my project is to design a valuable mobile app that teaches endusers how to ride, behave, and follow traffic rules by applying design thinking methodologies (DT). In addition, a deep understanding of electric scooters users and the intentions of the municipality administration can result in a handy app. READ MORE
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5. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. READ MORE